Sushikawa

Sushikawa

Joined Member # 2880343
4 Posts 91 Replies 11,150 Reputation

I dunno. It would need a few things to get me interested. Capital Ships ala a Silent Hunter or Star Trek Bridge Commander type game Fighters that feel like SPACE fighters. Doesnt need to be fully newtonian, Jumpgate found an okay middle ground here, but they still didnt feel like SPACE fighters. A stupidly intricate economy/manufacturing system. (X games) NPC pilots to fill up the universe. War. Lots of it.*<

18 Replies 23,106 Views

(edit to stay on topic) So far the game rocks, even with 1 race, and maybe half of it's tech-tree available. Ron, do yourself a favor: Learn to use lubrication. Then use some kind of forklift, either one in the local department store, or construction site of your choice. Thats one tightly packed stick you've got in there that I can't even come close to removing. Or just ya'know, learn to take things in context. What ever works for you.

24 Replies 7,159 Views

I've often thought about this feature myself, I cant remember what game had this ability (Conquest: Frontier Wars maybe?) but I remember it was a life saver. I think the way it functioned was on a per control group basis and was a feature of admirals. Since there are no admirals in Sins...if we had some sort of "Command" ship, not a capital class, and not a frigate, if only we some sort of...middle ground like a cruiser this ability could be assigned to. Hmmmmmmmmm..."IF" indeed. The fu

16 Replies 5,733 Views