My friend, per your report of 1/4 CPU usage, please see my above reply. But honestly you can't really say how well or poorly SINS performs by itself with the latest patch, as you're using a mod that others are reporting issues with as well. Who's to say what the culprit is with that much Ram(DDR3 no less) and a 3.3 Quad chilling in the background. Is that one of the new i5's?
Topchris
Apologies in advance, but I simply have to get my $0.02 in. As the poster above me has mentioned, DX11 is supposed to be the Threaded revolution for games, and while the hype would truly suggest this, let me comment on why I find it an inaccurate prediction. First, the DirectX API does the majority of it's processing on the GPU, not the CPU. Unfortunately, it has been made clear by previous posters that the Video Card/GPU are not the Bottleneck that is experienced by SINS
Hi, I just logged in to say Thank you for working on releasing a /2gb fix, now we can have decently long huge games. Huge galaxies (100-200+ planets) are always so fun :) I like epic campaigns. And pleeeeease add multi core support, I have a quad core itching at the bits to play some Sins:D&E again. I'm actu