TanithFirst

TanithFirst

Joined Member # 2885079
0 Posts 16 Replies 78 Reputation

[quote]Even started on working on a Star Wars map. So far only gotten the Coruscant, Tatoo, Alderaan, Corellian, and Calamari star systems though.Questions: How many star systems can you make?I'm going for a huuuuuge map.[/quote] Jan, I am doing the same thing. I have a simple and "complex" version of the EAW map up and running, using 7DS. The complex version needs more testing though. Currently working on a deeper version of that galaxy for starters. If it works, I plan on much, m

1,324 Replies 1,504,818 Views

If the map was created in Galaxy Forge most likliy what the problyem is one if the players does not have a starting point/planet. To fix: 1. Open GalFor and load, desired map. 2. Click on Edit, then Players, and make sure you have as many as you want for the map. 3. Look over created map to makes sure desired number of players have starting planets. 4. If number of players not equal to starting planets; click on a desired planet to choose as starting planet. 5. In t

4 Replies 3,945 Views

First, the versions of the game and galaxy forge have to be as up-to-date as possible. Second, you need to save your created maps and place them in your galaxy folder. But, its hard to tell you what's wrong or what you have to do with such limited information.

6 Replies 4,447 Views

if you look for CAPITALSHIP_TECHCARRIER(for the TEC) file in the non-converted binary files you can download from the moddion area of the sins site. Open the file and scrool all the way down and look for "Command Points". That is what you need to change to have more squads. You have to change indiviual files for all the ships you want to have more squads.

4 Replies 24,021 Views

This maybe true for now about level ten max, but with a lot of patience, modding stats for ships is pretty easy. So in essence you can create a level 10 ship that is 10x stronger.

9 Replies 5,748 Views