I totaly agree with it being necroed. I am interested in it just to see if it could work.
TanithFirst
[quote]Even started on working on a Star Wars map. So far only gotten the Coruscant, Tatoo, Alderaan, Corellian, and Calamari star systems though.Questions: How many star systems can you make?I'm going for a huuuuuge map.[/quote] Jan, I am doing the same thing. I have a simple and "complex" version of the EAW map up and running, using 7DS. The complex version needs more testing though. Currently working on a deeper version of that galaxy for starters. If it works, I plan on much, m
Close Carbon, but to edit astroid count you have to go into each individual planet entity file in the GameInfo folder.
Excellent idea. I have thought of creating a mod such as that for a while. The problem is that the build rate for the AI capital ships is hardcoded. Changing the appropriate .entity files, unfortunately does nothing.
I'm with Prezo. I like huge variety.
As far as I know the Clone Wars' era ships are planned for later releases.
The file will be int he game info folder and you will be looking for the entity file for the planets, i.e. PlanetTerran or PlanetIce.
I believe Danman means what he states. Some of the problems have been found and fixed, but has yet to upload the fixed version. BTW, Keep up the great work guys. -Tanith
OMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMG (faints)!
If the map was created in Galaxy Forge most likliy what the problyem is one if the players does not have a starting point/planet. To fix: 1. Open GalFor and load, desired map. 2. Click on Edit, then Players, and make sure you have as many as you want for the map. 3. Look over created map to makes sure desired number of players have starting planets. 4. If number of players not equal to starting planets; click on a desired planet to choose as starting planet. 5. In t
First, the versions of the game and galaxy forge have to be as up-to-date as possible. Second, you need to save your created maps and place them in your galaxy folder. But, its hard to tell you what's wrong or what you have to do with such limited information.
http://warlords.swrebellion.com/wp/
"I don't understand where did it go?" "It's just gone, ran into an astroid field or somthing." "It was destroyed. By the empire." "Impossilbe, it would take a 1000 Star Destroyers with more fire power...oh wait nevermind." SD and IC must be so proud of there little engine that did and is doing.
if you look for CAPITALSHIP_TECHCARRIER(for the TEC) file in the non-converted binary files you can download from the moddion area of the sins site. Open the file and scrool all the way down and look for "Command Points". That is what you need to change to have more squads. You have to change indiviual files for all the ships you want to have more squads.
https://forums.sinsofasolarempire.com/149136 and http://warlords.swrebellion.com/wp/ haven't heard anything about a star trek game
This maybe true for now about level ten max, but with a lot of patience, modding stats for ships is pretty easy. So in essence you can create a level 10 ship that is 10x stronger.
They are modified TEC ships.