[quote who="CanadaMan777" reply="20" id="2301264"]Just a early look at the new FFG, keep in mind it doesn't have the bump and illumination textures. This one in particular has some tribal decals, but the default one will be without. Reduced 89%Original 640 x 400 This one using DDS compression: Reduced 35%Original 1600 x 1000 Stay tuned for an ingame look at it, and a preview of the supercarrier.[/quote] ah ha, looking good ca
All_Under_Heaven
[quote who="CanadaMan777" reply="11" id="2281170"] Quoting All_Under_Heaven, reply 10Keyes is back Sweet, have you been able to contact him? Just back in today, now I need to update and get everything set up again.[/quote] yea, on the moddb page you can read what we said, and sorry to hear about your aunt
Keyes is back
k got it working, thanks
it is? ok I might be trying to acess the wrong mod then, I'l ltry searching for it, but when i follow links it says I don't have permission...
[quote who="Thoumsin" reply="15" id="2233560"] Quoting Juggernaut10, reply 14Woohoo! The new release of Blender supports direct model texture painting without UV mapping! No more having to mess with Blacksmith (it hates me)! Remember, i have say that Blender is a great tools... there is always UV but the software create them... with direct painting, seam are not more a problem so UV can be made of 1000 pieces... By the way, software is
waiting for approval Canada
oops, double posted
[quote who="CanadaMan777" reply="24" id="2226635"] Quoting All_Under_Heaven, reply 21canada juggernaut and I need authorization You already have profiles there right? Everyone whos on the team needs to have a profile there. Its where I'm on most of the time and where most of the work gets done.[/quote] Yea my profile is DawnUnderHeaven
canada juggernaut and I need authorization
need permission on my account I am a developer and partner account name is DawnUnderHeaven
[quote who="Juggernaut10" reply="8" id="2221974"]What post? I said it told me that the topic was missing or I wasn't allowed to see it.[/quote] same
[quote who="CanadaMan777" reply="21" id="2202052"] Quoting Juggernaut10, reply 20 ... and there was some kind of bug where you could see through from one side. That would be the problem was, It was a model corruption. Also, he cut the poly amount to a quater of what it was, now we can have 4x as much frigates at once without slowdown[/quote] good to hear
Juggernaut, if you checked all the new pictures I posted you would have seen it
agreed
Here's something, this is made of cardboard as hard as it is to believe http://27twentyseven.deviantart.com/art/PILLAR-OF-AUTUMN-front-119373372
I vote for a mako on that model
[quote who="CanadaMan777" reply="9" id="2140935"] Quoting All_Under_Heaven, reply 8 Ih you plot out a route for them to follow, they'll do a loop and only attack whats available, and only be attacked with odds that can be beaten in a big battle, I'll be posting a video of it soon When's that video going to be done? I'm anxious to see it.[/quote] It's the battle I posted a description of earilier, but fraps isn't cooperating
[quote who="ViperVenom117" reply="7" id="2134597"]I see where you're coming from, but the ships in the mod don't do loops or anything extreme they just don't sit there and wait to get blown up. like they'll fly toward an enemy ship shoot at, fly pass it, then turn around and attack again. The large ships like caps, carriers, seige, coloney and LRM frigates wouldn't/don't do those manuvers. Oh and you don't hav to use the effect on all the frigates be
[quote who="lordkiely" reply="6" id="2128039"] [quote who="All_Under_Heaven"] Here's a little teaser battle tale for the loyal followers of this mod. I was playing a round as the UNSC by playing both sides I was able to set up a massive fleet battle of 71 CCS cruisers and 6 Assault Carriers against my force of 53 frigates, 31 destroyers, 14 Hokies(yes I know they aren't UNSC but I needed repair ships), 1 Phoenix, 1 Halcyon, and 4 Marathons. I loaded the fi
in a 3 frigates against 3 CCS fight the UNSC get creamed generally, although if your smart you can win and cool icons
anyone enjoy my story?
Here's a little teaser battle tale for the loyal followers of this mod. I was playing a round as the UNSC by playing both sides I was able to set up a massive fleet battle of 71 CCS cruisers and 6 Assault Carriers against my force of 53 frigates, 31 destroyers, 14 Hokies(yes I know they aren't UNSC but I needed repair ships), 1 Phoenix, 1 Halcyon, and 4 Marathons. I loaded the fight 3 times. In the straight up fight my UNSC forces, which didn't even have
[quote who="Juggernaut10" reply="13" id="2124875"]WHEN WE DECIDE WE HAVE ENOUGH WORK DONE Seriously, no mod can ever put a date on releases and if they do, it almost always has to be moved. I'll say this: we'll have the beta out within 5 years is we don't lose interest . I'm not getting mad at you, just stating a simple fact about mods for the umpteen-millionth time.[/quote] agreed you have my support on that juggrtnaut
[quote who="CanadaMan777" reply="2" id="2120763"]Ok can everyone working on this mod with me sign up on the team page on moddb? I need to pass a new alpha around so we are all on the same page.[/quote] did that long ago canada, just say when