If it's debugging, then after that you'll have all the testing, researching and debugging phase again. I think something is going wrong with the project and someone is afraid to admit it. Before current debugging phase, public beta would definitely help to make a proper bug list, otherwise we'll see more and more debugging only. If you can't fix the same problem for months, don't try so hard. Changing status only to "indicate" progress isn't the best thing to do. Cheers, and good luck
galatei
It's a location recommended by Microsoft for storing Application related data files. It's per user and safe. It's also one of the requirements for "Designed for Windows" logo programme. My Games or Games located in My Documents or Documents folders are for Save files and user configuration only, and not for application data files. Mods are considered to be application data files, not user files. Hope that helps. Cheers
[quote quoting="post"] Starcrock today just announced the next in its series of expansions to Sins of a Solar Empire- "The Mini-dump strikes back", or also known as "Encrashment". Encrashment empowers the minidump as a new race and gives up completely trying to remove its pressence in the code and establishes it as a whole new race. Instead of raiding gravity wells, and nuking planets it just bombs the entire game. Talk about power. New capi
I'm not sure which version of .NET Framework is required for GF3 to work, but make sure that you have the latest service packs for .NET Framework 2.0 & 3.5 installed. I see that GF3 was built on 2008 version of Visual Studio (probably managed C++), therefore it'd be safe to assume that .NET Framework 3.5 is required. http://www.microsoft.com/downloads/details.aspx?FamilyId=333325FD-AE52-4E35-B531-508D977D32A6&displaylang=en and http://www.microsoft.com/
Hi, Could you say a bit more please? - I assume it's regarding GalaxyForge 3 ? - What is your operating system, version, sp ? - Which version of the game ? Cheers
[quote who="Carbon016" reply="4" id="2100771"]There is a difference between arbitrary hardcoded limits and throwing in random syntax on various lines and expecting it to work. I don't add "numFinishConditions 1" to a entity definition for a battlecruiser - there's no reason to think that a ship that doesn't have levels will work if you define level parameters for it.[/quote] Ship is a ship, no matter if it's a frigate or capital ship, and to differentiate one from another one must spe
[quote]Take care to change the decimal sign according to your system![/quote] All you need to do is to set locale for the instance of the app. It may not be an easy task in such an ancient version as VB6, but it's kind of one line call in most other languages. Cheers
Grab WinMerge (it's a differencing tool), enable Moved block detection, Skip whitespace checks. Compare these two manifest files, and move missing lines from one to another. Cheers
[quote]i >= 0[/quote] If you're getting Assertion, it means that the expression evaluates to false, therefore "i" has to be less than zero (probably error, as -1 is often used by the devs to indicate error). Asserts are only available in Debug mode builds, or when explicitly enabled in Release mode. I'd say that you should look for entries with no values, maybe you've left some entry somewhere with no value assigned ? Just a guess :) Cheers PS> Re
[quote who="dolynick" reply="6" id="2100723"]As far as I know, there is no way to read the information in a minidump unless you are one of the devs and have access to their tools. I'm afraid I'm not sure what is the cause of your problems with the mod as, to the best of my knowledge based on feedback, others are not experiencing the same issues. -dolynick[/quote] You can use any Windows debugger that can read user mode memory dumps, though you'll n
Thanks for reply guys, Well, the question is why should that not be allowed? It turnes out to be another hardcoded and unmoddable part of the game. Cheers
Hi all, I'm new here, though not new in the modding area :P . I'm currently modding some of the ships from the original Sose 1.15, and I encountered a blocker. Maybe someone could help me with this, because I'm not sure if it's a feature, bug or just me :D . So, I was trying to implement CommandPoints system in Frigate type ships, and it doesn't work. As soon as I add anything related to command points system (e.g. StartValue, ValueIncreasePerLevel OR Level:0, Level:1,