DarkSkay

DarkSkay

Joined Member # 2916024
0 Posts 5 Replies 147 Reputation

Like the original poster said, the opening moves are decisive and this strategy game makes no difference. To give a meaningful answer to the question one needs to make (a lot) of assumptions. We are talking single player here. Some of the factors: - Game setup chosen - Size of map - Number/personality/AI of opponents - Game speed settings - Early scouting - Proximity of an opponent, location of pirate base - Metal, C

23 Replies 24,356 Views

- Proximity of an opponent, location of pirate base - Metal, Crystal or Credits rich/starved environment - Invulnerable conquerable mines (->Vasari Scout) - Topography (layout of phase lanes, chokepoints, wormholes) - ... In general in 1v1 you would probably be best advised to take an offensive stance. I think 1v1 could be called a zero-sum game: e.g. if player A loses 3 frigates and player B loses 3 of the same

23 Replies 24,356 Views

Let's look at the positive side of exploding oil prices, in that it forces an inevitable change, that should have happened long ago. Oil is so vital, that without it our economy and society stops to a halt - a fact every child knows. Why then are we so foolish to let the oil take us hostage? Why do our governments trust in guessed, supposed, extrapolated or faked numbers about remaining oil reserves and production capacity? Everybody talks about the post-industrial information age, but

144 Replies 368,416 Views

The version is 1.91.021 downloaded from StarDock Central. Just to be sure, I repeated the procedure you describe: uninstall GalCiv2:TA via SDC, deleted folder My Documents\My Games\GC2TwilightArnor and reinstalled. No change, at least issue 1) remains. If the uninstall of the beta is broken, then maybe are there more "zombie files" elsewhere? What information would be helpful? What can I try?

4 Replies 3,685 Views

I experienced some problems when running GalCiv2:TA on Windows Vista SP1 (also tested on XP). Runs on a Q6600 with GeForce 8800 GTS and all drivers up to date. The first thing I tried was to uninstall everything and delete all game folders, then reinstalling. First I have to disable "Hardware T&L" and "Enhanced ship rendering" to have it stable, but I can live with that. Major problems remain: 1) Can't select custom race! The icon for the choice simply does not appear. <

4 Replies 3,685 Views

So it seems to confirm that the Iconian tree has no government techs. Is this by design or just an omission? Would be fine, if one of the devs could make this clear. I always regarded the government forms as a core game feature, like ethical alignment is. @Tototot: The Precursor Achive and Library are awesome. This is why I thought it would be a good idea with my custom super breeder race. The (only) morale building gives 25% bonus but costs quite a bit of maintenance (5bc), so being at

11 Replies 7,170 Views

This is also incoherent with buying buildings, which get finished even if the social production is 0%. You even get all of the benefits of the building immediately. For social production: Why doesn't the game, here too, just reduce the price to 1 BC and the building is finished the next turn? - because it makes no sense! I'm not suggesting to have the ships bought and ready to go on the same turn, but when the ship is bought, I expect it to be delivered in the next turn. Don't mind bein

5 Replies 6,129 Views

This is a kind of general problem of voting systems when several opions are eligible. In your example with starbase modules, where there are 4 options, sometimes the vote can be decided by as little as 25% + 1 votes, when all other players spread their votes on the remaining options individually. The most democratic way (means: the majority of votes rules) of doing it would be to eliminate the least wanted option one after one by majority in successive voting turns. If there are x optio

4 Replies 8,292 Views

When I have my military production at 0% (=zero shields) and buy a ship, it is NOT finished the next turn. This isn't logical. If there is at least one shield going to military prodution, the ship comes out of the starport as expected. Don't quite remember if all GalCiv2's (vanilla, DA, TA) show this behaviour, but this can hardly be the way it was supposed to work.

5 Replies 6,129 Views

Just found the solution. It was indeed a graphics problem. Good old trial and error. I can live with the workaround, since Twilight of the Arnor is around the corner... thanks for your help! What solved my problem: disable both 'enhanced ship rendering' AND 'hardware transform and lighting' Thanks for your help!

9 Replies 5,948 Views

@JMiddleton: The machine is brand new, well ventilated and the GPU is not overclocked. UT3, Crysis, Hellgate, CoH, GoW all run seamlessly. Can you recommend me a tool to monitor GFX card temperature? @kryo: I disabled the 'enhanced ship rendering' option and restarted the game. Unfortunately it didn't help. The fastest way to make it crash is to set up a new game, then return to the main menu and do the same again. Normally it does not survive the second try. @CalifDu

9 Replies 5,948 Views

I'm having problems running Dark Avatar (english version) on my PC. The game crashes after some turns or game starts. The original GalCiv2 (german version) runs relatively stable after the patches. Using Windows Vista 32bit. Here's the debug.err file:

9 Replies 5,948 Views