varis2000

varis2000

Joined Member # 2917989
15 Posts 157 Replies 451 Reputation

7. The Search function in the empire tree (it's a bit different from google search btw) can help you find your ships. This tip is from the Advanced UI tutorial btw - make sure to do all 4 tutorials as beginner... or even if you have a few dozen games already you may learn some new things there.

15 Replies 73,893 Views

Running on 3 years old (or more?) PC that wasn't top of the line back in the day, large maps run fine. Maybe sometimes lagging in MP... but it gotta be the other players!

6 Replies 14,784 Views
Reply to Ds Clan in Sins Clans

Aye, welcome! The more the merrier.

2 Replies 2,840 Views

[quote who="Mori" reply="4" id="1990968"]Note : USE THE Z AXIS TO EVACUATE CAP SHIPS. This works very well against the AI and ok against many human players.[/quote] How do you move on the Z axis?

58 Replies 142,829 Views

[quote who="InfiniteVoid" reply="8" id="1965559"]TEC should be one of the better factions to turtle with, given their relatively high armor and repair capabilities (the repair provided by the Repair Bay can be stacked with the Hoshiko's repair function, which can potentially give 60 hull/s repaired, 20 coming from the Hoshi and 40 from the Repair Bay, assuming max research).[/quote] Doesn't the repair from hoshi's stack? Or is it a waste to use repair from several on a single ship tha

21 Replies 93,466 Views

So is advent the only faction that is not imba in the end game? Economy is not particularly strong, fleet synergy is very nice and culture is nice but neither is ueber...

27 Replies 27,190 Views

I suppose an all-bomber tactic could work in some situations? Say the enemy is carrier heavy, all-fighter, but you have a general fleet advantage. Build assault frigates, take out 1/2 the carriers then undock all bombers and mop up. One advantage of strike craft/carriers is that you can reconfigure fighters bombers, eg. between each attack. Could probably use this for a nice surprise.

14 Replies 4,871 Views

[quote who="Teal" reply="12" id="2004959"]But the supply ships, as i believe they used for fuel in HW2 did indeed add a nice and realistic touch to the game.[/quote] Maybe it was the original HW that had them - stock HW2 had none such. In Sword of the Stars you also have tanker ships, fuel is a nice touch there but then again some fleets may be stranded just before they reach their target and you might never notice :) Was thinking of that antimatter thing myself... AM supply s

23 Replies 35,108 Views

Yup - higher fleet cap adds risk for the player, so use it wisely. Maybe it's a mechanism to allow overly long games to end, when one player gets his economy and/or fleet destroyed, might be frustrating though. You're supposed to keep your fleet alive and not sacrifice it in some epic battle - keep adding ships to it little by little using what economy remains after fleet upkeep costs.

8 Replies 16,223 Views

Well, sometimes it's not smart because of the scenario. If your 4 planets are terran hw, ice, desert, terran, then you can depend on just the planets for income, and trade is not worth it - rather keep upgrading the planets. If they are metal heavy asteroids and volcanic planets, then you need the credits so you can buy crystal, and suddenly trade ports will be more valuable.

7 Replies 3,758 Views

Trade is not really worth it in the beginning. I'd say get 3 planets first, then build the lab to research trade, and build a tradeport on all the planets at once.

7 Replies 3,758 Views

Maybe the best option is to give players precolonized planets. Although this limits the player's options in forcing his options of strategic constellation in the system, it moves the initial frontlines closer to each other so action can ensue sooner. Also it offers the best balance between factions, since there are differences in resource extraction (some factions can gather them more easily) and ship costs - Vasari ships for example are costly but powerful, while TEC typically crank out <spa

6 Replies 7,828 Views

You can find some ideas behind this in https://forums.sinsofasolarempire.com/334476 My initial test was quite encouraging - the game starts off faster if you have some stuff already available. Of course this leaves the early build order optimization out of the game, but maybe we don't need that in competitive play - at least the better players would be about equal in this aspect. Also with competition maps you will have the options to put all your extra resources into building

2 Replies 3,509 Views

Supply lines are a nice idea but they should be for planets and outposts (defensive structures maybe?), not for attacking fleets. Nerf raiding fleets and you make the game's problems more severe - it already favours defensive play and sometimes games drag on too long. It is already quite challenging to raid inside a hostile empire - you'll have a hard time colonizing any beach heads, the defenders can appear at any moment, they have staging areas nearby, defensive structures... not to mention

23 Replies 35,108 Views

You were wasting your resources on the crystal research. It would have been more effective to research metal extraction, then to sell the metal and buy crystal - I take you had 2x amount of metal extractors to crystal and metal extraction is cheaper to research. Little things like this you can figure out with some thought. Take some time to analyse the graphs at the end - they will show where you were lagging behind the puter. You were wasting money on research labs and research. Rese

7 Replies 3,758 Views

I'm working on a competition version of the Razor's Edge map. I made player spawns non-random and gave each player one of the asteroids. It seems that each roid now has a frigate factory built ingame, though I didn't specify that - anybody run into this before? Otherwise modifications are fairly simple: removed pirate bases, doubled starting resources, added a few ships you'd see in early game, as well as some extractors and a pair of research labs.

2 Replies 3,509 Views

Would actually be very nice if it went like in Pacific Wars. When you've done with the defenses - or even a bit before - you start ferrying your ground troops to the planet. (Maybe a bit of bombardment first.) The long fighting starts - instead of the long bombardment - as your troops and the defenders battle it out. You'll have to periodically run supplies for your army, otherwise their effectiveness drops and you stop making any gains in the battle. If the hostile fleet arrives they can sta

11 Replies 63,951 Views

[quote who="The_Regicide" reply="6" id="2001947"]The system is great because it counters cheese. Without it you could have an offensive player with 49% upkeep, and an economic ally with 0% upkeep, who just harvests the resources and sends them over to the offensive player. They get more total money, and they also get to skip whole techtrees...[/quote] The funny thing is the system does not really counter this case, just makes it behave sensibly. If we have an econ player A wi

9 Replies 43,360 Views

Well, I'm sllightly excited about the next patch as well, I'll be installing Entr when it hits ;D

25 Replies 74,367 Views

A bit after (or even before?) Entr hits, we need to do a promotional event for MP. Say we send an invitation to MP on the general forum and a few gaming sites. We create tagged smurf accounts for all veteran players and do co-ops with the new ones, give tips, take them under our wings and introduce them to multi, what ever they are interested in.

28 Replies 32,975 Views

1v1 should work easily - is there any prestige lost if we only do a 1v1 ladder... will the greater community think Sins is not a real MP game? :) I think we should (eventually) go for the 2v2 ladder. Much easier to keep going than 3v3, and I think you can play 3v3 matches under that one too, if both teams agree. How many votes do we need?

42 Replies 16,828 Views

[quote who="danielmoore" reply="2" id="1972823"] imo they should be a little more serious at times the voice acting makes the game sound a bit childish[/quote] Was the same thing with Sword of the Stars. Fortunately I get used to it...

38 Replies 30,357 Views

Dunno how to exploit his weaknesses, I'm such a noob myself. But you can play on your strengths - use phase gates etc - and eliminate his advantages, eg. do hit-and-run raids and break his trade lines. A collapsing economy should be bad in the late game when 60% of your income goes to the fleet upkeep already.

6 Replies 2,217 Views

[quote who="gameripper" reply="1" id="2001883"]Yes it is intentional that resource goes towards your fleet upkeep [/quote] But here they go towards the upkeep twice, or even more times. The player who originally harvested the resources already paid his fleet upkeep for them.

9 Replies 43,360 Views