[quote]I started it, but with so many games around it's hard to find time for it. The combat system I find interesting, the control scheme a little clunky (I would've preferred they kept mouse-based movement of the Aurora engine, like in NWN2).[/quote] I thought they did? You can swtich between an over-the-shoulder 3rd person view controlled by keyboard and mouse, and an isometric view controllable with just the mouse. I think it's F11 by default (it's an option that you need to select
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Fair point. Blizzard North didn't even exist until about 6 months before Diablo shipped, and even then you really can't say they were the same company except in name really.
It's ironic that their RTS series has a much better storyline to it than their RPG series (Diablo). :D
[quote]well if the game does not (yeah right )sell good they always have WOW[/quote] Yeah, I remember all the rumours circulating at the time about how "Dude, of [i]course[/I] it's going to be World of Starcraft. Seriously, they'd make more money that way, and you think it's going to be Starcraft II?" And I just kept thinking that a) That would do nothing except [b]upset[/b] their SC fanbase, and b) When you've got an absolutely [i]huge[/i] juggernought like WoW, you don't
One of the Starcraft Lead devs has outlined a little bit about the design philosophy of the game. I'm just going to go ahead an post it here, it's interesting to see just what their intentions are with the series. You have to admit, it must be REALLY tough to have to follow up on a game like Starcraft Dustin Browder: [quote]One of the big issues is the tension between micro-managing units and macro-managing your economy. We've made some changes to the UI to allow you to do multiple
[quote]They're updating their game and refining the sides. The emphasis is on keeping the play mechanics the same ones that made SC so popular in the first place. I don't see why giving the fans what they want is a bad thing.SC is ten years old. Real time strategy has moved on since then. [/quote] Correction. RTS games have implemented [i]different ideas[/I]. Some of these are definitely more advanced and complex than what Blizzard has done with SC, but that doesn't inherently make the
I'd say there's about as much strategy as you want to put into it. I've watched some high level games recently, and the stuff they pull off is really cool. It's all about constantly judging your opponents and trying to do things that they did not anticipate. The pro matches I've watched so far laster around 15-20 minutes, but they were short and intense with a lot of strategy going on. I think "rushing" has gotten a bad rep in strategy games. High level SC play demands immediat
Congratulations. I don't even SPEAK Spanish, but I really respect what you've done there. :CONGRAT:
[quote]I don't know about DoW, but the simple fact that "Blizzard won’t be messing with the formula that makes StarCraft an undying success" (to quote DailyTech) basically means StarCraft II is going to be a horrible bomb.[/quote] I... don't understand? They're updating their game and refining the sides. The emphasis is on keeping the play mechanics the same ones that made SC so popular in the first place. I don't see why giving the fans what they want is a bad thing.
With this and a new Dawn of War rumoured, things are looking up for the RTS genre next year. You know, I actually have very little interest in the multiplayer side of SC. I'm interested in this purely to see the continuation of the series and the story. I'm looking forward to the singleplayer campaign, it looks like they're trying to make it more in-depth.
Incidentally, aren't they supposed to be working on another add-on pack right now? I sincerely hope this time they actually try and make any new side more unique. Each side had it's unique units for sure, but there was just too much similarity between them, it was almost like TA all over again.
I suppose the good thing about the prevalence of UE3 usage is that games like this become a lot easier to port.
[quote]One little comment though, as far as i know an Xbox 360 will accept a USB mouse and keyboard without issues, sure its cheating, but you forget that the software on an Xbox is nothing more than a stripped out version of windows.[/quote] It won't. MS has been very clear that they will not allow Mouse and Keyboard usage on the 360. They don't want the implications that come with it, including users starting to want e-mail access, proper web browsing... it could go on. And t