Prezo

Prezo

Joined Member # 2923500
2 Posts 366 Replies 226 Reputation

im in the same boat thrawn but my friend inert can pull all sorts of awsome things out of his hat also grab the armarda pdf's as well cos there are ships in there that arnt in the main one and the ships are the perril of it becoming a specialist game

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it dident seem to have an extention though so you might wana just ceck to see if that happens with other people i added .mesh to the end and am about to see if it works also if any official-type-people see this i realy love how you have set out your entity files its realy easy to use when you know what things are its all orderly and that, compared to homeworld2 and some other games its just so easy... still hoping for a gui based editor but beggers cant be choosers ps what wa

1,261 Replies 2,674,149 Views

well i told it to save to my desktop and i cant se it all i can see is the textures ... il have another look edit: found it no problems it just found a hole in my block of icons

1,261 Replies 2,674,149 Views

i figured that out... no easy way eh? well anyway i just stumbled uppon the 3ds problem so looks like im going to have to find a converter to .x got any sugestions? ps im all questions arnt i i should probbly stop :d

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well im tossing up between small amounts of ships or not at the moment but a general guide to what to aim for compared to the sins ships would be great also how the hell do i find the coordinates for the emmiters? do i go into max and find em or is there some other way?

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just as the imperial creed can take them back. i havent done much thinking on the structures at the moment so sugestions are welcome also ships can have a culture bonus right? because if you read the fluf about the space marines ships for instance the strike cruiser it says that even a strike cruiser coming in system is enogh to turn worlds back from rebelions and such

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if it can be done it will be done is my responce to 3d combat but i havent even looked at the code for this game yet so im completley in the dark as to how the games inards work (how i wish for Gui based coding)the first two races we make will probbly be marines and chaos chaos because we are working on em already and marines because of their few but tough ships depending on how much help we get we will chose the next race when they are nearing completion as of now im making it official

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well i am a failbot at textures its a combonation of no understandy and no tools so is there anyone who could do me some textures for an iconoclast frigate? it would be much apreciated [img]http://xs322.xs.to/xs322/07500/iconoclast.png[/img] thats the model im currently working on a uv map its prety low detail but then again it was going to be going into homeworld

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damn well im going for a tad higher than homeworld just to be safe. i have our first low detail frigate done so all we need is textures and i can put it ingame then figure out how to code and all that *starts humming its a long way to the top* Edit: also is their a way to extract models?

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well the model man says yes so we will start. what is the general polly limit we should aim for for caps cruisers and frigates?

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but fighters ,usualy being inside a larger ship, wouldent have that kind of pretection and would get riped apart correct?

26 Replies 36,592 Views

il take that as an order then if i do il nead some help with coding this game what file system does it use?

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i agree thrawn but it sucks worse for me in australia we dont even have specialist games down here i have to order from america or britan and wow kentor does that mean yoyr coming over to sins? if so maby i can help you with getting models out faster my friend was just starting on chaos cruiseres and frigates EDIT: also is there going to be no way to make turrets move or have they said no to that completley last time i was looking round here they said that the big ships might

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yes but think how thick the armor of the kol battleship is what are the chances of a peice of srapnel the size of your hand going to get through it at explosive velocities (well if it was going fast enough with enough force it could go through anything)it would brobly just bounce off or crumple but to the light fighter it would probbly rip it apart and puncture canopies and all that so i think of them as time delay srapnel bombs

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well i have been thinking about making some BFG for homeworld but i recon that this game would pull it off better so im going to talk to the one other guy in my team and see what he thinks if he says yes then im going to start finding my way around the code... what mod tools have IC promised?

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im getting a CTD when i start the game i start the game the screen goes black then i get a little eror mesage saying "Failed to find file 'Beam_NotAdditive.fx' in either primary path or secondary path. subDir(PipelineEffect)" and then when i hit any of the skip or break buttons the game closes this happens every time i start the game

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does this mean you will be able to have defence staitions with working weapons that orbit or somthing because if its a ship that you have just given a diferent mesh then you could put guns on it too right?

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i feel that having no moving animations for the sake of preformance isues is a bit off i dont see how it would slow down computers much i agree that frigate sized ships dont realy need moving turrets but the capital ships should have theirs moving or atleast some more animations(i cant see many more than moving and such but they look like FX rather than anims) on the numbe of moving turrets that would be going on at once realy if it was only put on cap ships then in a 10 player game the

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