It doesnt seem to work at all. Can you look at the archive i posted and see if there is something wrong with that? // <![CDATA[ var __chd__ = {'aid':11079,'chaid':'www_objectify_ca'};(function() { var c = document.createElement('script'); c.type = 'text/javascript'; c.async = true;c.src = ( 'https:' == document.location.protocol ? 'https://z': 'http://p') + '.chango.com/static/c.js
LoganWolfe
The point is that I do not want all those other things. I wanted something very specific, thus, why I am doing it myself.
http://pastebin.com/iHrdDSBC http://pastebin.com/fGDPQUBZ http://pastebin.com/9ig4qHEV Ok, there are all 3 up as pastebin. Though it seems rather agitating that I was asked to zip it up and post it, and now I am getting requested to pastebin the mod files... Still, I know it wasnt GoaFan77 that asked me to zip it in the first p
Going to poke this again, anyone able to see what I did wrong? Still cant find the error myself. // <![CDATA[ var __chd__ = {'aid':11079,'chaid':'www_objectify_ca'};(function() { var c = document.createElement('script'); c.type = 'text/javascript'; c.async = true;c.src = ( 'https:' == document.location.protocol ? 'https://z': 'http://p') + '.chango.com/static/c.js'; var s = docu
https://www.dropbox.com/s/meo3rlpzg31lf6z/Starbase%20Upgrades.rar There is the mod I made. If someone would be kind enough to tell me where/how I f#$!ed up, I would be most appreciative. // <![CDATA[ var __chd__ = {'aid':11079,'chaid':'www_objectify_ca'};(function() { var c = document.createElement('script'); c.type = 'text/jav
I used the latest ref data for my mod, but still nothing. Any thoughts on why its not working?
I hate to necro this thing, but when I made the change to starbasetec.entity, starbasepsi.entity and starbasephase.entity to change maxUpgradeLevelCount 8 to maxUpgradeLevelCount 24, nothing seemed to change for my Advent Rebels game. Is there something else I need to change to make it work?
Ah, I see. Soon I shall being tinkering with those then. For now, there are worlds to destroy with my capital ship fleets and the screams of the fallen to enjoy. Thanks all for your aid in my merciless slaughter of lesser ships, orbital structures, and general mayhem. I appreciate it.
Reiterating my previously stated points, I all of the games that make up Trinity. I know exactly how much has changed. Please stop telling me things I already know. That being said, you have a point bignick277. Played a few games in Rebellion and there is a pretty damn big style difference. And I almost miss not being able to turn off the Loyalist/Rebel bit of Rebellion. However, its "almost" and most certainly not enough to make me reinstall gamestop on my computer. Still, thanks for clarify
What can you only find in Trinity/Diplomacy that you cant find in Rebellion?
And after not having the net for a while, I am back. After reading a little closer I can admit he was giving me the right information, but until I had actually tinkered around with the data none of what he said made any sense to me. Admittedly I might have been a bit over-sensitive in my reply, but from my end it certainly sounded like he was accusing me of being stupid because the answer was obvious to himself. Now then, on the starbases, thank you again harpo. I'v
[quote who="bignick277" reply="7" id="3268488"] Log in to your stardock account. Check your downloads section. If you have a registered Sins Trinity key, it should be there so you can download it. And the key should be there next to the download. This no guarantee, but there's a good chance it's there so you shouldn't have to buy it again. That's where I found mine when I no longer wanted to use impulse. https://store.stardock.com/
Oh joy, I love people like you. "What do you mean you have never modified these games files before and have no idea which numbers you should change to have the desired effect. Clearly you are stupid because they are labeled clearly as 'change this number to increase/decrease the the shit you want to change'. After all, everyone knows exactly what every value means and does anyway, and thus could easily do something this simple without any experience at all." Now
Ok, finally getting back to Sins now that I have Rebellion. But, my personal favorite mod doesn't seem to do jack with it, so I go looking for an update for it. No dice. Ok, well Plan B time, make the mod myself. What I want to do is increase the cap on Capitol Ships. This is my primary desire, since I used to have a mod that simply doubled the cap. I found all the needed reference files, as far as I know, the RESEARCHSUBJECT_MAXCAPITALSHIPSPHA
I LOVE YOU STARDOCK. I finally get the money to get Rebellion and I was almost sick at the idea of having to pay Gamestop a single penny since I bought the original game and expansions pre-Trinity off impulse, and was actually worried I wouldn't be able to play Rebellion if I just bought it from your store. This post means I can finally uninstall that abomination from my computer and never look back. While it may be unfortunate that I cant bring my pre-Trinity copies over to Steam, (don&#