1) Just make sure you are upgrading each individual planet's population infrastructure and you should not lose anything to underdevelopment. 2) I think the advent's trade structure can also convert into a refinery. 3) Yup. 4) You can only build orbital structures in systems that you own. 5) I wish you could do that as well, like control drag a set of ships to attack. As far as I know it is not possible though.
Alexi281
As far as build orders go there is a good amount of variety, other than the starting stuff like building a capital ship and mining platforms.
It's not a bug, it's a feature!
I think I bought it online but didn't use tokens. Anyway the e-mail I received had my serial as well.
Yah, if you mouse over the planet in question then it will show the available logistics slots on its info card.
Although you could probably make a more powerful fleet by ship stacking, one of my favorite primary fleet TEC Capital Ship Combinations would be: 2x Dumov Battlecruiser 2x Kol Battleship 1x Akkan Battleship It just takes the enemy so long to kill any of them it's very effective.
I thought the Vasari hangars could hold three squadrons. I might be thinking about the Advent though. I thought that you got one squadron for every two tactical slots.
Ah Conquest, I'd forgotten how fun that game was. The game play in SOASE is superior though.
If you want to expand to another star system, but can't really spare the resources I'd recommend building whatever capital ship has colonize for your faction and sending it there on its own. Make sure your systems all have maxed out tactical slots and defenses, it should deter the AI from attacking you as often and it will be cheap to do given that you are defending just four key planets. Consider splitting your fleet up if it feels like the AI is everywhere. If the AI retreats
I usually go heavy on the turrets with maybe two or three hangar bays. That usually forces the AI to attack the hangar bays which brings them into turret range.
Another method you might have success with is using a keyboard macro program (such as http://www.autohotkey.com/) to disable your windows key. I use this when I'm playing any game so I don't accidentally tab out. Just make a script reading: Lwin::return Rwin::return I hope you can find a solution to your problem.
That strategy has always worked for me as well Gormoth. As long as my choke-point planets are well defended, the AI never tries to rush through them to get the my undefended backyard.
I think my computer would explode if they made the fleets in this game any bigger.
Another option depending on how the system you are in is setup is to simply conquer the colonies linked to the black hole.
I agree it'd be cool if they had two squadrons, even if they did some cost/supply re-balancing it would make them much more effective. They are useful now, just a bit on the weak side.
The AI seems to be quite good. It does not suicide fleets unless it has to, it is a bit on the cautious side though. The taunts are sorta funny, I think they trigger whenever a ship enters one of your systems which can lead to odd situations when a scout ship announces that it will destroy you, then is promptly destroyed.
Sweet, thanks for getting this in motion.
That always happens to me as well, usually for the first few hours or so of a game I'm only limited by crystal. The restriction does make the game more interesting though. It also makes ice planets much more valuable (they have all crystal asteroids).
I would recommend having your guard/defense fleet follow the AI around once he jumps into your space. That way once he does arrive at the planet he intends to raid you will only be a jump or so behind him. The other strategy that you could implement is stationing a large fleet at a choke point system. This strategy is more effective because you can often deter the AI from attacking you at all (guard fleet + defensive structures is not something that he wants to fight). This only works i
Very nice, thanks for doing this.