Syrra

Syrra

Joined Member # 2938848
0 Posts 39 Replies 120 Reputation

...I wish I had experienced it...have had hard AI in 1.09 beat me...but that's not a great feat... Though in 1.05 only unfair beats me.

5 Replies 2,096 Views

Yeah...they can cover the upper right most techs if there are any there to cover (at least for Vasari...can't remember if it was civ or mil). I'd prefer to see vertical placement as well, grouped together... the buy/sell metal and the buy/sell crystal above/below each other respectively, as well as the pirate bribe command and current bounty/target info. I don't usually bribe the pirates, but it's fun to see what the current bounty on your head is. heh

5 Replies 1,834 Views

(note: huh...wow...the forum munged my post up and it won't let me edit....very weirdly... There was actually a paragraph break in the middle of that big one and everything from "I then start building trading posts" to the end was up before that last big paragraph. lol )

11 Replies 34,778 Views

I should preface this with "as TEC"... Personally, I start off by maxing my homeworld cap, building 5 light frigs, 1 colonizer frig (for capturing resources in asteroid belts or at gas giants, as well as a faster flight craft to zip around and grab free planets), then 2 scouts and send them off to auto-explore while I build my cap ship factory, and 1 each of a civ and mil lab. I'll then push out an Akkan for colonization of border worlds, and while I'm bringing it online, the scouts have found m

11 Replies 34,778 Views

Yeah...as a TEC solo player, I know that the AI [I]will[/I] counter it if their ships have the abilities for it. Luckily, the pirates don't. Since getting 1.09, I use a single Mazra and 5 or so Kodiaks to protect a "beachhead" from Pirates. Against the AI player races, I'll take a Mazra, a carrier, a couple Kols, and an [I]Akkan[/I], as well as the other fleet complements. Reason for the Akkan is that, in the presence of an Akkan, the Mazra can do its thing unimpeded. The AI seems to like to tar

59 Replies 93,699 Views

I've not had much experience with it, but from what I read elsewhere, cap ships are your counter...that and long-range craft and/or fighters/bombers. As to why you have to target a craft for it, it's because it's an area effect and you need to choose a "center" for it. You center the ability on an enemy craft and it radiates out from that point. That's the core difference between an AoE and a PBAoE (Point-Blank Area of Effect...effectively an aura).

1 Replies 1,577 Views

Build a swarm of LRM's and light carriers and go for his labs and frig constructors...ignore everything else. Go after them fast and hard. Jump from system to system with your scouts on auto to keep you apprised of where he's building them. This will have a twofold effect. First, he'll be expending massive resources trying to rebuild labs and on the kodiaks themselves...they aren't cheap. They'll also take a long time to build, compartively. This allows for the secondary effect...usuall

10 Replies 6,096 Views

[quote]~snip~ I havent had much expeirence but i can say that from wat ive seen kodiaks dont entirely last that long. and also, when i enter a battle against TEC those heavy cruisers are high on my list for ships i need to destroy. So in my opinon i would say its not worth building some unless you are planning to only build a few to do some quick damage.And btw this is a veiw point from a vasari player, that is my veiw of kodiaks[/quote] ...and while you're focus-firing on the

26 Replies 18,784 Views

If you're playing against the AI only, putting most everything on automation is okay to do, minus the cap carrier missile platform ability (it tends to drop those the moment it goes into combat mode, leaving them, often, far from the battle). Against another player, there's not too too many you want to leave on automation unless you have a massive fleet. The Hoshiko's repair ability is good to leave automated, as well as the Dunov's (?) Shield Restore for a TEC player (if you can't tell

2 Replies 1,826 Views

As TEC, I personally like to take in a dreadnaught, a colonizer cap, a battleship, and a contingent of 5 hc carriers, 10 Kodiaks, and a good 15-20 LRM's with area warheads. I'll sometimes have a couple Hishokas and a command cruier too, depending. This is usually my assault fleet. 5 strike groups of fighters and 5 bombers for both anti-fighter/bomber tacops and chasing down fleeing craft, maxed uplink for range for the LRM's and dreadnaught's missiles, Hish for repairs, and all those LR

10 Replies 7,003 Views

[quote]Is there a line to wait? it has been saying downloading for quite sometime but says 0/0 bytesSeems there are a lot of people downloading it recently. Also try the new downloading mechanism through Blue Orb - Preferences - Connection.[/quote] Ayup. This is what fixed it for me, finally. It still took awhile to get past 2.11mb on the download, but once it did, it flew.

25 Replies 19,187 Views

All I know is it's been sitting at 319bytes for 3+ hours now for me... I've paused and unpaused it, canceled and restarted. Nada.

11 Replies 16,781 Views