[quote who="Annatar11" reply="14" id="1862128"]who the hell are "they", anyway Depending on who you are, either little green people you see everywhere or voices in your head.[/quote] It must be the voices in my head again...I have the little green people in a jar on my mantle at home...
Syrra
I'm personally looking forward to each and every content update, whether free or paid...
Yes... TEC ships are the "humans" of all fantasy games and "terrans" of all space games. They are the middle-of-the-road average. It's been a common launching off point for most games going back to...well...pen & paper games. Humans provide the mean scores, and other races are higher or lower in each area depending on the vision of balance. *shrugs* Welcome to games! :D
ROFLOL Kryo! I aggree, though... I'd rather pay $10 per mini expansion than get no expansions or enhancements. $10 ain't nuttin', as they say (who the hell are "they", anyway?!), and I spend more than that a week on games that I don't even touch after 3-4 hours of play. That much once in a while for a game I [i]do[/i] still play? No questions...
[quote]Of far more intrest to me is whether placing trade posts and factories near the well's edge and/or the jump lane helps the trade/refinery ships be more productive.[/quote] Sort of... travel time makes it more efficient. The less time traveled, the more efficient per load they become.
No problem. But, without confirmation from Stardock/Ironclad, let's call it anecdotal evidence rather than true fact. i.e.; every single time I load up a planet with targets of opportunity, pirates attack there to the exclusion of my other areas, even if another is closer. Due to this observed behavior, that's how I build out a planet...to make it a target-rich environment. So far, it hasn't disappointed, which makes it a great area to train up cap ships. ;)
[quote][quote]Yikes! vs a single player and a single ai on a small map? Very curious...[/quote] Had it happen to me once, and the fleet did get huge.. Choke point for the whole map, had 4 phase lanes in, two for each side. Made it easy to expand on my side ![/quote] hehehe Yeah, I loved it when it happened to me. I had 8 grav wells all to myself. The AI opponents had to fight each other for their grav wells, and both were constantly contending with the pirates. I thought it was fu
[quote]By the by, if what you say is correct, then it's seriously counter-intuitive, because when I turned Cinematics ON, it turned everything already checked OFF. lolNot really. it turns off the stuff that provides gameplay info, but makes it less pretty to watch.[/quote] Oooooohhh I gotcha... Still...When I turn a feature on, I don't expect a whole row of things I turned on to turn off. ;) heh
Yeah...I found that out on accident once... I quit that game and started over. lol
Oh jumpin' Jehossifat! *sighs* I read them backwards. My error... I didn't read the headers... it says 1.09b installed, 1.05 available and asking me to update. lol It was the asking to update that had my confuzzled. My apologies for misreading...
Which is what I was doing...waiting. Since I don't have access to the code that produces the numbers, anything you, I, or anyone else could provide would merely be anecdotal evidence, not "proof" in the strict sense of the word. Part of the reason I stayed out of it was the rampant "this is proof!!!one!11!" and the name-calling (not point fingers, but it was there, and ample). I read the posts, looked at the numbers, and had people been only saying "from what I see, it appears that this
Launch Stardock and look...Mine's saying that it's available there and is asking me to install it (gives me the button next to the entry) and everything. lol
To add, I also only build defenses around key structures at my choke point world. Why? Well, I want this place to be the target for pirate raids. I don't want to have to jump my fleet all over the place, or sacrifice fleet supply to "guard units" unless I have to. So I purposely place a couple trade ports, a couple broadcast satellites, and a metric buttload of defense platforms around them. When you peg out the system ring (fill the zoomed out ring for system units) with ticks, it looks quite j
[quote]Custom map? The pirates tend to have a fair force at their base, but 70-100 of each type is absurd. I also don't know of a map that has a pirate base as the only way across.[/quote] Anecdotal, but I had a medium random single map last night vs 2 ai that had the pirate base as the only path between me and the 2 ai opponents. In this one scenario only was the only time I saw MASSIVE fleets by the pirates, and I could only assume it was because the ai made a fleet to go after each o
By this same token, Impulse tells me that my game is up to date with 1.09b but Stardock tells me I don't have 1.09b and wants me to install it...then it just hangs at "starting..." *shrugs*
LOL Kitkun! I found it entertaining, as well...and myself refused to post the ever-present but not stated this time "anecdotal eidence, while eventually may be proven to be true,is proof of nothing but observational possibility and [I]not[/I] fact; technically, the only way it could have been proven in any other way aside from anecdotal, is to have the hard calculations in front of you and to prove them out with example...look up the definition of a proof..." But the insult-fes
While I understand the need for "balance" in the makeup of the grav wells and phase lines in a multi-player game, I don't see the need in single-player mode. In fact, I think true randomness of the makeup of both is essential in a single-player game. It's what I look for in single-player games when I purchase them nowadays...if it doesn't have a true random map generator, I'm far far less likely to buy it in the first place. I tired of seeing forums for games without random map generato
You said it, Vaihlor! Gods, I love FS2! I mentioned this in the carrier thread, but I also believe ALL cap ships should have basic flak guns... Historically, all heavy ships had them, and in sci-fi all heavy ships seem to have at least basic automated flak or anti-strike weapons even going back to the original Battlestar Galactica series and Star Wars. How about a more specific special ability for FLak Frigs...? Something along the lines of "Guard" where you can select
Vista 32 Home Premium Nvidia 9600GT OC AMD64X2 5800+ 4gb Crucial Ballistix Tracer RAM 1680x1050 and everything maxed, it slows down sometimes significantly once 100+ ships are in the fray...otherwise it's smooth... I'd have to have double that under 1.05 for it to start slowing down with the same settings.
Well...I'm going to have to agree with Maarek here... I wouldn't think anyone would just give up their planet... Alternatively, allow it, but have the planet go rogue for a random amount of time, modified by the level of allegiance they had when turned over...the higher the allegiance, the longer they stay rogue... Even maybe a chance to never recover from rogue state without recapturing and having a huge allegiance hit for a determinate amount of time.
I'm going to have to again agree with Raging Amish here...better defense against strike craft would be the key here, not necessarily better ability to chase down a lone carrier. I dunno if I'd also include a base cost to create strike craft, possibly? something minor, but enough to feel a pinch launching a swarm of strike craft against a fleet and have them get shot down by good defenses...? Something like 5 cr, 3 metal and a crystal? Sure, a couple lost craft won't mean anything, but imagine lo
Howdidudothat's pretty much got it, though I'd be less inclined to even take some armor/health off of them. The thing is, if you're running a balanced fleet, you've got some carriers too... Outfit some bombers and send them in ahead of your HC's. If you are playing Advent, well...you could chase it down with Destras (?) Though they don't have a speed b oost, you can still chase down a cap carrier. Here's the thing: they're faster, if you see their carrier start to turn like it's trying
Interesting... Using that whole "balanced fleet" thing, again, I've had no problem killing any carriers, including cap carriers. Unless, of course, it's a massive fleet of nothing but carriers. Tho...I've not run into that yet. But 1 non carrier cap vs 1 carrier cap? The Carrier's going down, usually...esp vs a dread or battleship.
I like most everything on because...well...I like shinies... I didn't buy a 9600GT to have everything turned off... I coulda stuck with my 7800 for that. ;) By the by, if what you say is correct, then it's seriously counter-intuitive, because when I turned Cinematics [I]ON[/I], it turned everything already checked [B]OFF[/B]. lol
I noticed this myself when I played my first 1.09 game. Personally, I think it should be off by default, not on. It's counter-intuitive to have something like that on when in most other games produced (including pre-beta 1.1) it's off by default. By this same token and on the same screen, when you turn on cinematics (which is off by default...why?!) it turns off all the checked features in that column, which shouldn't happen. Each option should be independently switched unless directly