Uh, so you made a big DoDamage buff with a large range on a structure?
hydrocarbn
I'm not planning on doing Entrenchment stuff for a while so I'll be looking forward to see how this experiment turns out.
Whoops, looks like what I wanted to do was in the abilities all along. The update boogeyman strikes again.
IIRC there used to be a HasLevels line in the capship files. I seem to remember you being able to control the points per level and such. I'm not seeing this in current (1.4 or whatever) gameinfo files. What's the deal? I'd like to lock the number of ability upgrade points to a certain #.
Nah, we're up there, just never noticed the difference. Thanks.
I'll just consider it for our second release then. Too far into feature lock to do all of that + new Entrenchment stuff. What's the current situation on the # of capital ships? Is it still locked to 5? IIRC there was a change either in base or Entrenchment that upped it to 6.
How about porting over? I'm considering doing so but have a ton of assets and don't want them all thrown off by one stupid line. I also don't care to do the English.str file again, but that seems inevitable. How bad is it?
[quote who="Swiss Knight" reply="11" id="2077684"] Also what the hell is this? "We can live without Flak for capital ships, but do we really want to? Also on very principle we shouldn't. We owe it to the Science Fiction Genre. " [/quote] Without flak, the suffrage of life is but an endless toil with no reward awaiting us after our work. without flak, we shed blood, sweat and tears all for naught. Without flak, there is no light at the end of the tunne
[quote who="CreditSuisse" reply="10" id="2077638"][reserved][/quote] You realize you could just post something when you have something to say.
Fourth weapon slot. Even up to six would be nice, but I'm not counting on it.
[quote who="cloud04" reply="3" id="2077350"]Like I said, it would be a way to do it, it would require lots of testing, and it would only be the weakest weapons on a Cap ship. If you look at that example I pulled from the Kol, it fires roughly every 5 secs (4.5 plus i think it takes time for targeting / other cooldowns, not sure). A fighter has what around 100 hp, so even in its current state it could kill a fighter from a squad every 10 sec. Which isnt that much of a game ch
double post, whoops
[quote who="cloud04" reply="23" id="2077054"] Every weapon has this line, so one could in a mod enable this to true for all ships to test it. My whole point about this wasn't to actually have IC do this style of editing weapon damaged, I said it is a possibility / one way of doing it (this is from multiple posts on the subject). [/quote] That would heavily reduce DPS for all weapons involved. The only way for this not to impact current balance is a fourth s
[quote who="CreditSuisse" reply="21" id="2076345"] Carbon, you realize that quote was completely made up. You edited the code to make it look like I was being quoted. If you actually look at the real reply 14 it is not even one of my posts. Carbon now who is grandstanding? You're manipulating quotes and putting words into my mouth. [/quote] Oh no! Everyone will see through my clever attempt to frame you as saying "TROLL TROLL TROLL U A TROLL SPAM STOP SPAMMI
[quote who="CreditSuisse" reply="14" id="2076217"]TROLL TROLL TROLL U A TROLL SPAM STOP SPAMMIN[/quote] Stop grandstanding and defend your ideas. If you have nothing to say in response but empty rhetoric about how everyone's out to get you, then perhaps you shouldn't be the one trying to draw attention to yourself. e: or don't, I guess, but it makes you sound like you're 12 trying to get the neighborhood kids all riled up e2: and to clarify I don't actually care that m
You are correct on all points. Porting models over from other games is not a very good idea in general. Models should be ideally be created and skinned for the game you're modding. Even porting some of our work from EaW required a ton of changes and they don't look anything like they did back then.
[quote who="wnmnkh" reply="1" id="2075852"] Yeah, that's wonderful idea. Capitals having flaks as well is wonderful idea as well. See, even in modern warfare most ships have strong anti-air guns and missiles. Do you know how many AA missiles carriers and cruisers carry? In older battles ALL ships were armed with flaks. Again, this really does not prove that we don't need flaks on capitals.[/quote] Cool, let's remove all lasers, the auto
[quote who="ravok2789" reply="21" id="2075794"]you know why dont we make a 6th cap that is made to kill SC and just murders them but does nothing to ships[/quote] hmm if only a thing existed, but you know, maybe a capital ship slot might be too big for it. maybe a frigate, solely devoted to killing strike craft. "anti-strike craft frigate" sounds a little lengthy. maybe it could be called the "flak frigate". what a wonderful idea. [quote]See, while new IP, SOASE uses many conc
Wow, no wonder all my lights started glowing team color. Thanks for the info, that explains a lot.
[quote who="CreditSuisse" reply="16" id="2075260"] troll troll troll shred a troll troll trolling trolls!!![/quote] Helpful tip for arguing in the future: when you demonize other people by calling their arguments against your idea "trolling" and act as if everything is a personal attack, you're the only one that looks bad. If you can't counter someone's points except by whining about how they're all out to get you, it's not them that suffers.
All done, check your PMs.
Sure, go ahead and email it to me. That error is usually caused by something on the material being broken.
I use 9. Material determines the texture(s) on the model, if you don't want to bother with option #2 just drag a blank material (press M and drag one of the balls) to the mesh.
Importing .meshes should not mess up uvmapping. I've done it hundreds of times even to models I've lost the max file for. If you mean from other file formats, you'll have to just check out the dialogs depending on what you're exporting from.
Nothing on UVmapping, if that's what you mean. I'm not a modeler, as crazy as that might seem. I just was forced to learn some of this stuff so I decided I'd share it in a better format.