[quote]It is NOT a campaign. As easy and tempting as just doing a scripted campaign might have been, we wanted to make a single player experience that people would want to play again and again.[/quote] Hopefully, the "NOT a campaign" campaign won't be as weak as sins of a solar empire's "much more than a standard campaign".
Orsan Drags
don't forget to check whether you have your cpu running at full steam or not (balanced or high performance energy scheme)
In my country there's a law that forbid selling stuff below the money they cost to make (specially in what comes to agriculture goods and such) and the reason for that is simple, it's no conspiracy. In certain markets the retailer is the force that can influence offer and demand the most and thus the retailer can easily sell stuff for very low prices and then force their suppliers to sell them stuff for less. The result is that they can pretty much decide the price of things while not s
[quote]Pirates still try to get support, wasting our time and making delays for legitimate users. With the large number of people getting the game, this is a very real issue.- If cracks are needed, pirates may experience issues that legitimate users do not, due to sloppy cracks.[/quote] People asking for support for a game they didn't pay (or anything else for that matter) should get shot on sight :D
A digital copy of any software downloaded from a server or any p2p method that doesn't incur a bandwidth cost for the developer or the publisher can't be called stealing because neither of those lost anything. (i'm not saying it shouldn't be a crime) Saying that it can't be a crime isn't very reasonable either, look at books. Basically what all publishers do is to reproduce the same text(s), would you say it's right to get a copy and reproduce it yourself making it so that the publisher
I do believe that linking a game's content to the internet and requiring a valid serial is the way to go for anti-piracy PC gaming, but it doesn't necessarily need to have a multiplayer portion. Look at Galciv2, it gets constant updates that change/improve a lot of stuff and if you don't have an original copy you'll have to sweat to find the cracks mostly because most if not all pirate release groups don't bother with repeatedly cracking the same game just because a new patch that adds
Siege fleets are as useful as they've ever been, even after the cost increase. There's nothing like attacking one planet and sending your siege fleet to another one not on the border. If you send enough siege frigs, you should be able to take out 2 or 3 planets before the enemy can get a strong enough force to kill the siege fleet... and in the meanwhile, your main fleet is doing dmg elsewhere. If you manage to outmaneuver your enemy with a siege fleet, you generally get a win
Actually, i agree with the OP. Sins multiplayer is cool, sins solo is tutorial. The AI is (still) way too dumb which makes solo playing completely unfun (and i've beaten 3 HARD agressor AIs second time i played)
I've had a couple of games when someone left, due to losing the first skirmishes, and even with an unbalanced team we ended up winning. Hence proving that the ones that left shouldn't have (as in: it wasn't a lost situation) --- My suggestion to "fix" it would be to intrroduce some sort of system that would flag quiters as well... er... "quiters" so that other people can just reffuse to play with them so as not to ruin their game experience. Making such a system "fair" would ne
The Vasari phasic barrier isn't turning off ( after there's no more threats nearby) in the game i'm playing, anyone noticed this? I had to manually disable it to get my structures back...
Yeap, autocast of the platforms doesn't work (they don't fire) They're placed too far from the target One needs to place them manually for them to work
Defense is useless? i don't think we're playing the same game then... If anything, sins is a turtle's delight. As for people avoiding systems, well, i don't seem to have that problem against multiple AIs, i just build 1 phase inhibitor as far from phase lanes closest to enemy territory, surround them with a bunch of gauss cannos (or whatever) 3/4 hangar bays with fighters only and 1 repair bay. Unless you're dealing with bomber spam, this layout should hold out long enough for
In a game i'm playing, the AI really behaved stupidily. They had sent one small fleet to one well defended planet (maxed out). Their fleet wasn't strong enough to make any serious damage, so they ran (apparently correct) shortly after they sent another fleet(started jumping in about the same time the other fleet started jumping out) coming from a different place than the first fleet and that fleet, which was about teh same size of the other attacked my defenses and got beaten. If the AI had use
Saying that sins looks worse than HW2 is quite an overstatement... It's probably true that sins doesn't look as good as HW2 did if you compare to other games available at their respective times. (where's the DX10 support afterall? We want crysis in space - or probably not :P) Also, there are "big" differences between naval combat and space combat, specially the part that many have seen naval combat and no one has seen space combat (yet) Reality doesn't really work since that re
The only TEC capital ship i haven't seen much is the Akkan. The most overpowered i've seen was the dunov (multiple dunovs kick the butts out of multiple Kols)
If you attack a fleet from the rear, they won't be able to fire at you. And i think most TEC ships are geared towards the front (while Vasari can shoot better to the sides). Only problem is that 99% of the times you don't really get a chance to attack from anywhere other than the front
The pirates are vital to break stalemates and since Sins can be played turtle like (which is awesome) i'd say they're critical to prevent the game from going on for hours and hours even in the smallest maps 1 vs 1. Though i'd say options (or making it easy to see which maps don't have pirates) never hurt anybody (except the developers :P)
I'm playing a game with 4 AIs (unlocked teams) And i have a cease fire with 2 of tehm but not with the third. That third AI then saw fit to send me a siege fleet of death against one of my least defended planets (cool) and to prevent it's destruction. The problem was that the AI actually accepted. A human player would always finish off the planet first (the AI only needed like 3 or 4 more secs to finish the planet off) and then say : "sorry was busy somewhere else and couldn't
This game doesn't aim at being a 5 min rush RTS. The slowness at the beginning is necessary so you don't get overwhelmed towards the end when you're playing in a larger galaxy
It's on the root directory of sins (manual.pdf)
All the troubles i had were vista exclusive (what didn't run on 64 wouldn't run on 32 either)
yeap, runs fine on 64
[quote] Download-only orders also get downloads of the soundtrack and PDFs of the printed CE goodies. [/quote] Was waiting to hear that would be the case :D Being in Europe and all, and having bought it from TGN, it's still a lot cheaper than what i'll ever get it at retail (and sooner) --- Many people who got it for 45$, if they knew it would be available at retail for less, would probably prefer to get it at reta
I got the game a week ago (long after beta was closed)