wow guys....keep posting pics....and multianna....try a closer up pic of ur ships ok....id like to see more
vasaridude
[size="4"]place screenshots in this part of the forum....screenshots of big BIG fleets battleing other BIG fleets or just a big fleet that youve created....i would like to see the greater aspects of the game...oh...and tell me what beta each one is from plz.[/size]
thank you very much guys....youve helped....i cant wait till it comes out feb. 1st....yes its really feb 1st
bacically yes/no and why
i believe that you guys forgot the last words [size="7"]I NEED MAJOR FEEDBACK GUYS[/size]
but for sure you can modify the ship limit.... *crosses fingers*
[quote]no, because then a maxed out capship could "train" weeker ones, think about what would happen if you had 2 or 3 in a group with one other level 1? [/quote] agreed
really....is that all....c'mon....make it more than that
ummm....dude....english plz....lol i dont know haf the words in that sentance
[size="2"]how moddible (percent plz) will this game be in te final part....70% 90%.................hopefully 100%[/size=]
[size="3"]i think there should be native forces on neutral/non-player/ai controled planets. includes: 1. have and can only have x number of planets (7 max and the max can be changed for multiplayer/singleplayer games) 2. can only build a certain amount of ships and ship types 3. rarely attack and only attack if ai/player gets too close and (when starting a game this way) the agressiveness can be changed prior to the createion of the game. 4. not pirats (who attack a
[quote]Also the size of the attacking fleets shouldn't keep getting bigger the size of the attackers should varry. Have 6 sips one time, 4 ships the next time, and 9 ships the next time ect... And if the DEVs did intend it to be a "hurry up and win" tech they should make it harder to acheive. Like I said, I AI had it in under 2 hours. [/quote] i highly agree. it should vary...if it doesnt it will get boring very quickly
[quote]The problem with that is you spend all your money building defenses and have no money to build and manage your fleets. [/quote] just to let you know... there is no fleet upkeep
[size="3"] can anyone tell me the PREDICTED system requiroments for this game...i would like to get beta testers guestemates on the requiroments for this game... ( 1 ) is this ok 1.8 GHz processor 512MB RAM 128 MB video Ram ( 2 ) or how about 3.0 GHz processor 1GB ram 256 MB video ram[/size] [size="4"]plz say if 1 or 2 is ok....say 3 if anywhere in the middle is ok and why (why for all of them plz) [/size]
plz tell me
by the way....when i go with notepad to a file...is all decrypted or something....how do i change that
[quote]Use notepad.exe to open the gameplayconstants file and search for maxShipSlots. Change the number beside it and save the file. Make sure you have a backup because this will cause multiplayer problems. [/quote] thank you blair fraser....god
can you give me a better step by step description on how to do that
how do i mod the fleet point cap
yay....and the fleet point cap should be alot more...you know....for big maps like 4 star systems...think.......300 ships aint gonna be enough...dont you think it should be more
thanks guys....a few more questions....how many ships can you have at one time...whats the limit per system or planet or max or whatever........ how many more can you have once you capture a planet.....also....is there an upkeep for units....probably stupid question because theres no turns
by the way ron.....your walkthroug thing was very well done....the manual thread....thank you....i think it will help me in the times when i actually play the game...
so....you could have up to ilke....20 star systems