House_Elioz

House_Elioz

Joined Member # 2959929
2 Posts 3 Replies 565 Reputation

While it is true that space based defenses enjoy significant tactical advantages over their planetary counterparts, most arguments in favor of them overlook a key point, which is that of cost and resources. Building orbital installations requires the movement of mass from other places in the gravity well (or the planet's surface) to construct them. The availability of both mass and energy are extremely limited in space. It is for this reason that even the largest scale proje

42 Replies 28,849 Views

Throwing my two cents out there... I don't think starbases should be able to move, and I think their range is just fine. The point of the starbase is not to singlehandedly stop fleets or keep people from moving through your system, or even keep them from taking the system from you while it is still there. The starbase exists primarily to HARDEN your existing defenses. It is the other defenses that should make the starbase difficult to ignore. To use TEC

225 Replies 559,401 Views

Unlike most of the other people on this forum, I have to say that I don't think the mines are overpowered or completely broken. I've been playing games on medium sized galaxies against 2-4 hard AIs. The mines are omnipresent and they do slow down the pace of conquest. I would argue however that that is the point. In order to counter the mines, simply set your fleet engagement range to "Hold Position." Then, remove your scouts from your fleet and

5 Replies 2,177 Views

I originally posted this in an old threat about co-op mode, but for whatever reason it doesn't seem to be coming up onto the main page. So i'm going to take the liberty of creating my own post and hopefully thus jump-starting discussion on this particular issue. I think Co-op mode would be a huge plus for this game, especially in a LAN environment. I was reading another thread here that mentioned that the game would support a 1:2 ratio of serials to players in game. Having a co-op mode will

33 Replies 30,473 Views

This thread hasn't been talked about for a while, but I can't find any other threads on co-op mode for this game. I want to throw my own two cents in to encourage the designers to implement a co-operative mode. In particular, I support a more free-form version of co-operative mode rather than a role-defined one. First, though, why co-op is a necessary part of multiplayer - ESPECIALLY for a game of this scale: Many gamers, especially those who can't devote the kind of time they'd like

40 Replies 73,031 Views