[img]http://www.ghehe.nl/soase/SystemsOfTeams.jpg[/img] This is an 8 player map based on Systems of War which I modified. [B]The setup is:[/B] - 4 stars with each 6 planets (4 terran & 2 desert), 2 players (teamed up) per star - 1 star in the middle with lots of stuff (same as Systems of War) - Increased starting credits/metal/crystals to get underway more quickly The idea is that the team at each star coordinate their efforts in defending their home system
Warp4th
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If your old monitor was a CRT one, the refresh rate setting in Sins is probably 85 Hz, try lowering it to 60 Hz, since LCD screens do not support (nor require) high refresh rates.
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[B]What[/B] A multiplayer dropped/rejoin option [B]Why[/B] In (large) multiplayer games the chance of someone tripping over his/her powercord is always a danger. This is especially bad when it happens a couple of hours into the game. The multiplayer game will have to be ended, and a save loaded. I wish to suggest using the existing savegame mechanism and expanding it. [B]How[/B] 1. A player is dropped from the game (powercord alert) 2. The game freezes, and a sa
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