4133Leon

4133Leon

Joined Member # 2975034
2 Posts 23 Replies 69 Reputation

not expected it in the next release but changing it so that only files that have been altered need to be added to the mods folder (same as the texture files). Maybe having seperate race/unit/warfare/empire-research sub folders in which most of the files to do with that unit/etc are placed (would be great for adding new units [or even a new race] and finding exactly what file you need). the note feature mentioned above would also be a great addition. and yes Uzii i completely ag

41 Replies 27,711 Views

first off the most basic sins model questions answered all in one tutorial such as: 1. can you open/edit the in game ships and give them more emitters, resize/scale them etc... and what programs are required to do that. (step by step would be great). 2. what standard formats can be imported into the game without having to go through various converters? 3. A list of requirements for a new ship model to work in game (e.g texture/mesh/weapon/projectile/race/research/UI/HU

27 Replies 23,262 Views

new skills :) funny i was just thinking the same thing. hopefully ill have a nice mod post of my own pretty soon (got a week off work and one of my plans is to learn how to open/edit the models). with a community like this i know that anytime i get stuck ive got a huge knowledge base just a forum post away :). love the work you guys are doing and can't wait to see the finished products.

8 Replies 6,970 Views

i check the forum often and didnt know about the 5 day wait. i think u guys are right when you say its too long for a game which will be as heavily modded as sins. guess its back to my usual obvlion/SC/total war tactic of scrolling the forums everyday. ah well :) im prepared to make that sacrifice.....oh and great job on the new mods UZII.

7 Replies 6,184 Views

are there heavy restictions on what can be uploaded or are the community just not using it? i keep seeing posts which link to external sites to download the mods. wouldnt they get more attention and better serve everyone by posting it on the main downloads site? any reason y this might not happen? i just really want want to miss any major mods that are coming up cause of the stupid site SD picked to host their mods section.

7 Replies 6,184 Views

where i can find these extra ships? i thought as SD provides this site for uploading it would have been done by now. i love single ship addons rather than a whole package or total conversion. however i normally download the TC's and pick and choose the parts i like.

8 Replies 6,970 Views

come on guys i really wanna see who is first to post a completly new unit.....model and texture at least. wonder what it'll be. due to the large community i'm betting a starwars ships :). post your mod progress and what you're working on. lets get some friendly competition.

8 Replies 6,970 Views

hey SD, checked out the mod tools last night and the tutorial is great as is the whole package. so glad you guys took the time out for us. but i have small issue: WHY DIDN'T YOU POST IN HUGE LETTERS ON THE MAIN SITE HOMEPAGE THAT THESE TOOLS WERE OUT? i mean come on! i lost a whole 3hrs or modding time because of that :). but seriously you guys are doing great work and i hope to see some more tools and options to mod built into future patches....which i already know they wi

95 Replies 70,522 Views

true ive not read the entire 5 pages. i see most of my concerns are already noted. 1)choose the lead ship in a fleet but also toggle ur flagship....maybe a reward or bounty can be placed/autoplaced on a flagship for extra bonuses. set a timer or make it so the ship can't be changed in combat. (not sure about a combat bonus for flagships....maybe a culture increase for the planet the ship is in orbit around) 2)being able to ask (ha! bribe) the pirates for intel on star systems

1,040 Replies 558,780 Views

Four Gunmen of the Apocalypse - series 6 Red Dwarf a classic episode....not sure how it might relate to the award i only played beta 3.

10 Replies 21,455 Views

nice, i posted this question on the galaxy forum yesterday. nice to have a more detailed explanation. although i am no stranger to notepad editing :).....couldnt stop in the betas. good job

6 Replies 6,501 Views

noticed the wormholes don't allow you to travel between stars....isn't that the whole point of wormholes? maybe i'm doing something wrong but cant make a phase line between them. any help/mod info would be good. making it easier to assign an artifact/bonus to a specific planet....and for the mod tools the ability to assign as many squads of fighters/bombers to a ship as i want. thanks P.S awesome game......can't wait for the mod tools :)

1,189 Replies 3,583,203 Views

[quote] But I wouldnt expect any actual planet killers cause it would totally be a game breaker. [/quote] nah not a game-breaker. make it so the thing can't jump and can be attacked en-route...imagine trying to protect it mid way through a jump-line with the enemy appearing all around it. although this brings about more questions as to whether all ships can move non-phasespace and can they be detected whilst doing so :-S. guess its a can of worms with re

92 Replies 90,461 Views

A Few Questions: 1. any news on more direct negotiation with the pirates/rebels/militia? what were the main aspects (you chose to alter) of negotiation that were a problem in beta 4 (and other games)? 2. i love huge maps. whats the max number of planets we can expect to see in the final release? does it number in 100's? 3. what kind of graphics enhancement will we see? example surface damage to planets/atmosphere, damage to ships etc.. 4. in terms of modding h

92 Replies 90,461 Views

[font="arial,helvetica,sans-serif"]Someone may have mentioned this I haven’t read the entire 5 pages of comments. Terran, Protoss, Zerg anyone? I think Starcraft created completely different play styles and has yet to be matched by any other game to date. I would hope to see something similar in Sins. It’s a very basic formula Terran: adaptable, colonise anywhere, relatively balanced units able to hold their own in most situations. Protoss: very few expensive

579 Replies 353,763 Views