I used to have this problem, after I did a reinstall of windows (unrelated) it went away. My guess is it was a driver issue?
okhelomr
[quote] Will those settings changes also help to keep a fleet from jumping into phase space in an annoyingly long, straggly string of ships? I wish I could get a fleet to wait until every single ship in the fleet was ready to jump, in order to make a simultaneous launch. If there's a special setting for that, I must have missed it. [/quote] Yes there is a setting for this you right click on the green movement arrow to toggle through the different
[quote]Ship chatter and human speech in general is annoying most of the time, in my opinion. I always just turn it off, and in games where I can't turn it off, I turn the game itself off... It wouldn't be so bad if it wasn't "yessir!" "OK" "I'm on it!" "yessir!" "OK" "I'm on it!" "yessir!".... repeat, repeat, repeat... damn it's annoying. The time would be better spent on things that actually add to the game.[/quote] Thats not what we are talking about when we say chatter. Chatter is w
[quote] I don't think you have played CoH then, because the battle/audio voicing made that game for me.[/quote] I agree, I bought COH:opposing fronts through steam and there was a bug where the chatter wasn't included in the download, but all the other sounds were, and it made for a completely different (worse) experience.
[quote]I personally think ship chatter will be annoying and would be better to allocate the resources to improve other things like effects, movements, game balancing and AI.[/quote] At this point, I think the audio could use more love.
Downloaded for me around 800kb/s and its about 1gb. Your download speed would depend on your connection. There is a PDF manual.
I think ship chatter is important, it worked very well in homeworld and company of heroes. Obviously these games are much smaller in scale so only hearing it when you are zoomed in (as suggested) would be great and help you not get overloaded. Its one of the details that really adds immersion to a game. There are already audio notifications when a capital ship is hurt, having the ship itself report that would be pretty cool.
[quote] I don't think people realize how big these ships are. In Return of the Jedi, the big ships were not moving much. It's the fighters that do the moving. Ever watch Babylon 5? A *frigate* in Sins is about the same size as a Hyperon class destroyer (1200m). If you look in the manual, the capital ships tend to have tens of thousands of crew on them. Think super star destroyer size. How much movement would you expect there?
[quote] Not sure if this has been requested already or not, but I would love to see some way to make your cap ships hold enough anti-matter in reserve to make a phase jump. Basically it wouldn't let them auto-cast if it would take their reserve under 100. It would only let them use it to jump. Auto-cast is usually pretty useful, but it's seriously frustrating when you're trying to bug out and your cap ships decided to use up all their AM. [/quote]<
[quote] so im despratly looking for a modern day navel expert pls pls pls pls Not what you think it is! please clarify ans you have left me confused as a drunk ant on a disco light [/quote] Navel is a belly button, I was just being a jerk
[quote] so im despratly looking for a modern day navel expert pls pls pls pls[/quote] Not what you think it is!
You have to research to be able to move between stars, then ships can move from any star to any other star
I have an ATI card, so I'm assuming its not an nvidia problem
There was some discussion about this in another thread, but it got turned into a non technical discussion. Around the edges of ships and asteroids I see little white pixels that flicker on and off. [img]http://farm3.static.flickr.com/2196/2249899932_daabe6cff7_o.jpg[/img] [img]http://farm3.static.flickr.com/2046/2249104011_83ce8e265b_o.jpg[/img] [img]http://farm3.static.flickr.com/2194/2249103939_47a730aab1_o.jpg[/img]
I think there are a few reasons the ships in Sins appear so static. One is the scale; even though the frigates are supposed to be fairly large they feel small in game. They feel small because the only objects that are smaller are the fighters, and they are the smallest user build-able ships. Homeworld had corvettes in between the fighters and frigates. The designs of many of the frigates make them appear as if they should be moving around while in combat (im thinking of the
Many TVs crop part of the picture even if it says you are using the correct resolution
I don't think this is related to the OPs problem, but around the edges of ships and asteroids I often see little white (1 pixel sized?) dots. Its slightly distracting, is there an a graphic option that could be causing this?
This is slightly off topic but I think it would look better if the star looked more like a lightsource (as opposed to seeing so much detail in its surface) when you are looking at it from any of its surrounding planets.