Slowly but sure i pulled ahead and took another planet last night...as far as i can tell the Armistice is manual. I got to use it again with the proper timing and the same thing happened...the took off...Oh i did make a mistake on who im fighting..not the Advent..its the Vasari that im dealing with. quote]For fighters and bombers, an effective strategy is to place 4-6 flak frigates while your hangers and ships have a 2:1 ratio of bombers to fighters in their inventory. [/quote <br/
STARBLAYDE
I wish i knew thew name of it....it looks like a freight train engine. It uses an EMP blast along with regenerating sheilds for the other ships. its mostly for defense but when you drive it right in the middle of the battle (i had 2 by the way) and unload and EMP on them...its slows them down......[B]theres also a frigate that can order for other ships to move and attack.([/B]level 6 or 7 on the tech tree..again, cant remember the name)Its right there with the heavy cruiser (below it on the tec
I have homeworld 2 as well. I liked it alot But i think Sins is much more in depth as far as what you can do..Plays alot alike...HW2 is a little more fluid but i think Sins has what HW2 didnt...the replayability factor is far greater in Sins as well as the better AI....I think what you may find is that with HW2 you'll wish it was more like Sins. HW2 has limited resources, ship caps...i like better the idea of the huge fleets, more than 1 or 2 capital ships....It's definately a cool game and iv
Oh forgot to mention.....the switch from fighters to bombers was due to the fact that the advent came in with ALOT of bombers...my fighters took them out but are pretty useless against frigates, so i made the switch. Then i had swarms of bombers aiding the the Frigs and Caps..amnd then, like i said...once i hit Armistice....the Advent were pretty much sitting ducks.
I had the same stalemate problem last night using TEC going against the advent. They came by the bundles and nearly wiped my fleet out i had 6 Cap ships and a crap load of everything else. Everything change when i destryoed their capital ships and i used Armistice...(causes the enemy to cease fire)....as soon as i hit it..they tucked tail and ran, only not before i took half of them out. At mid point of the battle i switched from fighters to bombers on my hangers AND on the Cap ships.
[quote]Yeah, it would be. That is why there is a topic already dedicated to BSG.[/quote] DOH! sorry must have missed it...i'll go find it
[quote]that would be an awesome 1v1 single player or mulitplayer I havent had the chance to play multi yet...im still learning the game but that would be awesome to have you own BSG singleplayer scenario [/quote] Oops! sorry jumping ahead of myself....there would need to be a Cylon fleet as well.. Resurrection ship as a Capital ship and of course the capital ship in the show as a capital... 1v1 on a single player map...the one im on has 1 Sun and 23 planets....that
[quote]I've had the same thought, but how do you get around the problem of there only being one real capital ship to play with? I mean, there's the Pegasus too, potentially, but the size of the human forces in that show (at least what I've seen up through the end of season 2) are pretty damned small. Star Wars allows for much more epic battles, it seems. [/quote] You use the other civillian ships in show. Mod a few of them with weapons and put those puppies to use that w
Im with you guys...got to sit down almost all day with it yesterday...havent sat that long a played a game in a long time.....once you start...its hard to stop...LOVE IT! Cant wait unitl i get a day off from work so i can devote a full day and night to it...And dont worry i have a life...but it can wait. Im still learning the game so i can just imagine how it will be when i know everything
My god i get pictures of you guys slapping your veins, with turniquet jammed between your teeth fixing to shoot up the force! Not to throw a monkey wrench in the Star Wars theme because i dig it too but....anybody thought about Battlestar Galactica...the new one of course. All the ships are right on the show. Scout ship --Raptor Fighters- obvious Galactica- Capital Shoot, even have a Cylon Race...All their ships.....that would be sweet
i think the carriers should be able to level and add squdrons with the leveling
I tried to register my game to get the patch and it said that my code is not correct.... is there a trick to it? i tried it caps on caps off took the dashes out of the cd code... Is the serial number and cd code the same thing?
MOre playable races To be able to produce a few more Fighters and bombers from the hangers Few more defense systems for planets (Rocket Battery) also be nice to have the upgrade for this games as well. leave the pirates out [U]and maybe add an option on sins as an upgrade[/U] to turn pirates off...spend more time and money upping the bounty than i spend on ships later in the game. or at least double the time segments for the attacks What about replacing pir