stehle

stehle

Joined Member # 2983082
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If you want the real reason why ships are static in Sins do the following: www.pcgamerpodcast.com Download episode 118: "Blair Fraser, Producer of Sins of a Solar Empire, discusses the upcoming real-time strategy game with 4-X qualities." He explains why ships are relatively static in the game. The two reasons are: 1) The ships are HUGE and don't maneuver like fighters (he said zoom into the smallest frigate and look at the windows and then extrapolate the size of th

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Don't forget, if you focus your fleet's firepower on one ship then you are wasting a lot of firepower because of the way the damage is mitigated due to shielding (i.e. diminishing returns).

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My friend and I last night tried to start a custom game using ICO. Even after going through and making sure the correct ports were open and things like Upnp was enabled, we kept having the same issues. Either one of us could host a game, but we would get the "disconnected to server" message anytime the other player tried to log in. Note: The following solution requires you to download / install software. It also prevents you from doing an "open" game where anyone can join. This is

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