[quote]The only way for you to effectively have different roles in space would be to have fleets that only just came into contact with each other.[/quote] How do you get to that conclusion ? Granted, there are certain roles that need to be filled to some degree, but why do all races use the same methods to fill those roles ?! Hell, currently there isn't even a cosmetic difference like TEC using autocannons on their light frigs and Vasari using lasers. Or how about one race using missiles
FleischWesen
The minidump ( [link="http://rapidshare.com/files/74268479/Sins_of_a_Solar_Empire.exe-vb5.1--12041440.dmp.html"]WWW Link[/link]) is from watching the recorded game. In the actual game Sins didn't crash for me, but the game stopped possibly because *someone* got the culture string missing pop-up/pop-under (:/) and didn't notice it. And damn, so far I thought Sins would upload the minidumps by itself after you get the popup asking about sending it to the devs. Now I have a few more dumps
Well, I don't know if this is expected behaviour or a known bug, but last night we played a 8 player FFA game where paradoxnt put his fighters on hold position and used manual targetting to move them around. Now fighters don't move around at all when they hold position, which makes them look like some kind of mini turrets AND they probably fire more often, because they are out of range less often when their weapon cooldown is over. Here is the replay of the game: [link="https://www
[quote] - Increase fighter/bomber squad sizes 10 ships can't be that CPU intensive or make it scalable for different system requirements. [/quote] So this is supposed to be a purely cosmetical change that shouldn't affect balance ? [quote] - Modify Phase Jump Inhibitors to hold the fleet for a set amount of time as antimatter wears down. [/quote] I'm not too sure about this one. I agree that the Jump Inhibitor could use a buff, even if it can already be pretty us
oooh nice maybe I can learn something from this and win in the next 3v3. Oh, and blue and me didn't actually "leave" the game we played. His WLAN decided to break down entirely and for me Sins crashed later, when you were jumping to my home system. But well, I was dead anyway