[quote]Hi:Could we use the part of your mod that removes the "galaxy trails" in Dawn of Victory? You would of course get credit in the readme.[/quote] Sure use whatever you like.
Kcissem
[quote]download link is just plain dead for me[/quote] sorry i haven't responded lately been away on vacation, but i just checked and the download does work correctly as of now.
[quote]I know, just to be on the safe side, how do I set it to view hidden folders, just incase they are actually hidden.[/quote] I actually can't say for sure i don't use xp anymore, but in windows explorer, there should be a option called "Folder Options" under the view menu. once you click on the folder options in one of the tabs you should see the option to enable or disable view hidden folders.
[quote]I'm using XP, and I followed your directions to the letter (Except for folder location, I had to add the folders.)I also didn't know about any patches, I'll go n see what's up with those.[/quote] you should not have had to add those folder, do you have view hidden files/folders enabled? if you are using xp your exiting mod directory would be C:\Documents and Settings\username\Application Data\Ironclad Games\Sins of a Solar Empire\Mods If you do not
[quote]I'd be fine with a combined mod with skybox, stars and planet textures. You mean like a Sins Enhanced (Visuals) mod, with everything merged? Will you add his planet textures soon? Cool, as long as the Sins Enhanced (gameplay stuff) mod is seperate Btw, when i try to download it i get an error msg. Guess it isnt uploaded or approved yet?[/quote] sorry i didn't answer your question about when the planet textures may be added, the answer is i will probably have them added in th
[quote]For the life of me I just cannot figure out how to convert the text files into binary files, Ive spent about 2 days modding files to have a little fun and change gameplay a little but i cannot figure out how to convert them over to binary, even with the convertdata.exe... I am so missing something[/quote] the commands you would use in dos prompt would be "convertdata Entity filename.entity filename.entity" if it's a mesh files you would just replace all entity entries with m
[quote]I'd love to play it, but for some reason my game never made any folders in the correct area, and so when I made them it just doesn't work. The mod doesn't show up in the mod selection menu. :/[/quote] you have to follow the install directions exactly, you must have missed a step or installed incorrectly. If you are using vista the mod directories in documents and settings is hidden by default. You will have to change your folder options to display hidden files/folders. If
[quote]Regarding the install instructions:You really want me to copy 2 Gigabytes of Textures to my Windows partition which has about 1 gig free space left, so the mod doesn't crash, yes?[/quote] there is a bug in 1.02 that causes you to have all textures whether modded or not in the mod folder, it is the only way around it till 1.03 comes out with the fix.
[quote]I'd be fine with a combined mod with skybox, stars and planet textures. You mean like a Sins Enhanced (Visuals) mod, with everything merged? Will you add his planet textures soon? Cool, as long as the Sins Enhanced (gameplay stuff) mod is seperate Btw, when i try to download it i get an error msg. Guess it isnt uploaded or approved yet?[/quote] I can now download it fine, it was posted not to long ago, and i also received a confirmation from stardock. Try again maybe y
Beta v0.5.4 is released, All changes with this version is located on the bottom of Post #1. To download the new release there is a "External Link" directed to the mod download page at the top of this thread near the title.
Sins Enhanced - Sky box Edition 0.5.4 BETA is now ready for me to upload, I am currently repackaging the mod and will have it uploaded tonight. Once Stardock approves it i will change the topic title of this thread to reflect the new version. Also question for you guys, instead of doing seperate editions for the skybox/stars and planets would you rather it be a all in one download or modular as i originally planned? v0.5.4 changes include - fixes for all background a
This is a quote from the comment field of my mod on stardock download area, figured it would be better to quote and answer here! [quote]This conflicts with Max Teal's planet and star mods. Crashes game. if we could activate skyboxes seperately, that would be cool. thanks anyway.[/quote] Yes it does conflict with his star and planet textures, i've already received permession to include his star textures in this mod and my second planned mod of the sins enhanced series will be th
[quote]And for those who want to DL it but have no clue where:WWW Link[/quote] The link is also on the first post at the very top where it says "External Link"
[quote]Will this work on ICO?[/quote] No it will not work on ico unless all players are using the same mod due to the fact some entity files were modified to add the different textures in. Most mods will only work in singleplayer due to this same fact unless all users use the same mod. someone correct me if i'm wrong.
[quote]Well..... Its a mod i really wanted, more backdrops. But as it is now the ambient lighting isnt matching the backdrops, some of the backdrops have incorrect ambient lighting, or perhaps its the skybox?For example which gives ships, planets and buildings an orange tint, while the background is blue. [/quote] yes i will have to play with the ambient lighting effects, these are one of the things i did not do for the beta release, This should be a easy thing to take care
those of yo that are using this mod let me know what you guys think? Is it worth it to keep updating and going ahead with the future additions i was planning on the WIPz thread.
Sins Enhanced - Sky Box Edition v0.5.4 BETA by Kcissem Email: [email protected] ---------------------------------------------------------------------------------------------------------------------------------------- WARNING: This is a BETA version Disclaimer: This Mod is sim
[quote]Just hijacking the thread a bit What settings should you save the .dds textures as, to be read properly by the game? DXD1 or blah blah, you know what i mean. Thanks! [/quote] these are saved as dxt5
Beta version is now uploaded, will post a RELz thread when it's approved for download.
[quote]Overheating is the safest guess. Next time you're forced to Hard Reboot, go into your computer's BIOS, and check the hardware's temperature. If it's over 70 degrees on anything, you're in trouble. If thats not the case, then check your Power Unit, and make sure it's above 750 watts, because with a setup like yours, you're going to need an powerful power unit. Other than that, your hard lock ups could be caused by any number of things. You could have easily incor
I just uploaded a file to the modding section, but i did not get any kind of notice whether the upload was successful or not, it just placed me at the same page where i hit submit. is thats what is supposed to happen here?
[quote]For some reason the folder for my mod directory listed in the game doesn't exist. it goes blah blah/user name/appdata/ironclad..ect however there is no ironclad folder in my app data. How do I change the mod path to a folder that exists? [/quote] it's in your words go blah blah/user name/appdata/local/ironclad......ect, you are missing the local
Post #1 is updated again with new screen shots of the different galaxy textures, next version will be a name change from 0.5.2 alpha to 0.5.3 beta that will be packaged and uploaded sometime tonight, but given that sins download area requires approval it may not be ready to download for a day or two.
nice job man, i myself am working on a texture pack for the backgrounds, you can check it out in the modding forum thread here[link="https://forums.sinsofasolarempire.com/?forumid=443&aid=175911"]"Sins Enhanced - Sky Box Edition"[/link], which i was planning to do another another edition for the planets along the same lines as you but also try to provide more variety in the planets types. To save some work, do you mind if i use your textures as base for what will be "Sins Enhanced - P
No you can not enable multiple mods at the same time, you can copy all mod files of every mod into one of your mod folders and as long as one mod don't overwrite files from another mod there would be no issue enabling it. This is one of the things i've complained about within the modding enviroment of sins, cuz as of right now a mod requires all gameinfo and texture files whether you modified them or not. however it does not require all mesh files, someone mentioned in the modding package thr