Kcissem

Kcissem

Joined Member # 2989942
14 Posts 137 Replies 644 Reputation

[quote]I know, just to be on the safe side, how do I set it to view hidden folders, just incase they are actually hidden.[/quote] I actually can't say for sure i don't use xp anymore, but in windows explorer, there should be a option called "Folder Options" under the view menu. once you click on the folder options in one of the tabs you should see the option to enable or disable view hidden folders.

36 Replies 26,457 Views

[quote]I'm using XP, and I followed your directions to the letter (Except for folder location, I had to add the folders.)I also didn't know about any patches, I'll go n see what's up with those.[/quote] you should not have had to add those folder, do you have view hidden files/folders enabled? if you are using xp your exiting mod directory would be C:\Documents and Settings\username\Application Data\Ironclad Games\Sins of a Solar Empire\Mods If you do not

36 Replies 26,457 Views

[quote]I'd be fine with a combined mod with skybox, stars and planet textures. You mean like a Sins Enhanced (Visuals) mod, with everything merged? Will you add his planet textures soon? Cool, as long as the Sins Enhanced (gameplay stuff) mod is seperate Btw, when i try to download it i get an error msg. Guess it isnt uploaded or approved yet?[/quote] sorry i didn't answer your question about when the planet textures may be added, the answer is i will probably have them added in th

36 Replies 26,457 Views

[quote]For the life of me I just cannot figure out how to convert the text files into binary files, Ive spent about 2 days modding files to have a little fun and change gameplay a little but i cannot figure out how to convert them over to binary, even with the convertdata.exe... I am so missing something[/quote] the commands you would use in dos prompt would be "convertdata Entity filename.entity filename.entity" if it's a mesh files you would just replace all entity entries with m

36 Replies 28,251 Views

[quote]I'd love to play it, but for some reason my game never made any folders in the correct area, and so when I made them it just doesn't work. The mod doesn't show up in the mod selection menu. :/[/quote] you have to follow the install directions exactly, you must have missed a step or installed incorrectly. If you are using vista the mod directories in documents and settings is hidden by default. You will have to change your folder options to display hidden files/folders. If

36 Replies 26,457 Views

[quote]Regarding the install instructions:You really want me to copy 2 Gigabytes of Textures to my Windows partition which has about 1 gig free space left, so the mod doesn't crash, yes?[/quote] there is a bug in 1.02 that causes you to have all textures whether modded or not in the mod folder, it is the only way around it till 1.03 comes out with the fix.

36 Replies 26,457 Views

[quote]I'd be fine with a combined mod with skybox, stars and planet textures. You mean like a Sins Enhanced (Visuals) mod, with everything merged? Will you add his planet textures soon? Cool, as long as the Sins Enhanced (gameplay stuff) mod is seperate Btw, when i try to download it i get an error msg. Guess it isnt uploaded or approved yet?[/quote] I can now download it fine, it was posted not to long ago, and i also received a confirmation from stardock. Try again maybe y

36 Replies 26,457 Views

Sins Enhanced - Sky box Edition 0.5.4 BETA is now ready for me to upload, I am currently repackaging the mod and will have it uploaded tonight. Once Stardock approves it i will change the topic title of this thread to reflect the new version. Also question for you guys, instead of doing seperate editions for the skybox/stars and planets would you rather it be a all in one download or modular as i originally planned? v0.5.4 changes include - fixes for all background a

36 Replies 26,457 Views

This is a quote from the comment field of my mod on stardock download area, figured it would be better to quote and answer here! [quote]This conflicts with Max Teal's planet and star mods. Crashes game. if we could activate skyboxes seperately, that would be cool. thanks anyway.[/quote] Yes it does conflict with his star and planet textures, i've already received permession to include his star textures in this mod and my second planned mod of the sins enhanced series will be th

36 Replies 26,457 Views

[quote]Will this work on ICO?[/quote] No it will not work on ico unless all players are using the same mod due to the fact some entity files were modified to add the different textures in. Most mods will only work in singleplayer due to this same fact unless all users use the same mod. someone correct me if i'm wrong.

36 Replies 26,457 Views

[quote]Well..... Its a mod i really wanted, more backdrops. But as it is now the ambient lighting isnt matching the backdrops, some of the backdrops have incorrect ambient lighting, or perhaps its the skybox?For example which gives ships, planets and buildings an orange tint, while the background is blue. [/quote] yes i will have to play with the ambient lighting effects, these are one of the things i did not do for the beta release, This should be a easy thing to take care

36 Replies 26,457 Views

[quote]Overheating is the safest guess. Next time you're forced to Hard Reboot, go into your computer's BIOS, and check the hardware's temperature. If it's over 70 degrees on anything, you're in trouble. If thats not the case, then check your Power Unit, and make sure it's above 750 watts, because with a setup like yours, you're going to need an powerful power unit. Other than that, your hard lock ups could be caused by any number of things. You could have easily incor

21 Replies 5,824 Views

[quote]For some reason the folder for my mod directory listed in the game doesn't exist. it goes blah blah/user name/appdata/ironclad..ect however there is no ironclad folder in my app data. How do I change the mod path to a folder that exists? [/quote] it's in your words go blah blah/user name/appdata/local/ironclad......ect, you are missing the local

7 Replies 6,917 Views

nice job man, i myself am working on a texture pack for the backgrounds, you can check it out in the modding forum thread here[link="https://forums.sinsofasolarempire.com/?forumid=443&aid=175911"]"Sins Enhanced - Sky Box Edition"[/link], which i was planning to do another another edition for the planets along the same lines as you but also try to provide more variety in the planets types. To save some work, do you mind if i use your textures as base for what will be "Sins Enhanced - P

79 Replies 82,745 Views

No you can not enable multiple mods at the same time, you can copy all mod files of every mod into one of your mod folders and as long as one mod don't overwrite files from another mod there would be no issue enabling it. This is one of the things i've complained about within the modding enviroment of sins, cuz as of right now a mod requires all gameinfo and texture files whether you modified them or not. however it does not require all mesh files, someone mentioned in the modding package thr

1 Replies 3,390 Views