Yeah, how dare we tease you by spending countless hours of our own free time on this project, only to occasionally release updates! We certainly owe everything to you, dear anonymous fan. This project is dedicated to you and I am terribly sorry we could not meet your needs in a more efficient manner. I promise we will get our act together in the future!
SilverMobius
Good to see that most of these issues are being addressed, but I'd like to reiterate my request for a .mesh to text converter. I would think such a thing would not be terribly hard to engineer (though coding is not my field of experience by any means) and I know that, at least for me, it would be of great help as far as debugging any rigging issues that models have in a quicker, easier to edit fashion. It would also help to be able to manually check to see that a model has been exported properly
One thing I would find incredibly useful is a .mesh to text file converter. Being able to use a text editor to edit/debug meshes would be very nice for getting things done easily, such as switching/fixing the names on bones or altering the textures a model uses without having to go through the laborious process of opening a modeling package and re-exporting the model. Other than that, some way of easing up the hard-coded limitations on the numbers of weapons and/or hardpoints would be v
This tool is excellent - any word on multi-texture or multi-mesh support in upcoming versions? That seems to be all that this is missing, the rest of it works like a charm.
Looking at the thread, it doesn't seem like you answered the inquiries about the problem with the browse buttons. I'm having the same problem, the buttons simply don't respond. Did you figure out what was wrong there?