I'm not asking to compare them, I'm asking which do you prefer.
UndeadSoldier13
SupCom is driven by tactics and strategy on a military level greater than another game ever made. You always need to have a good balance between forces (land, air, sea) and have to manage an economy, which sounds simple, but being able to get an economy that can pump out enough mass and energy to build multiple experimental units in under 20 minutes and producing legions of units at the same time, while making strategic decisions based on your opponents maneuvers has almost become an art form. A
Both Sins of a Solar Empire and Supreme Commander(Including Forged Alliance, which does fix 95% of SC bugs) are being hailed as some of the best RTS games ever made. Which of these games do you feel is a better investment?
When I load the map in Sins, there is no set Homeworld. All of the players randomly spawn at one of the designated homeworld. Is there any way to set the location of each player's starting location so that players will spawn in the same location at the start of each game?