UndeadSoldier13

UndeadSoldier13

Joined Member # 3001045
3 Posts 101 Replies 375 Reputation

[quote who="n0nam3-123" reply="18" id="2142603"]is the piracy policy of stardock to sell bugged software and make the fixes only available for these with a valid regestration?[/quote] First off, almost all games have minor problems and glitches when they are released. I have yet to play a single game in it's vanilla version that dis not have some minor bugs or balance issues. Secondly, why would you worry about this unless you didn't have a valid registration?

285 Replies 946,572 Views

[quote who="N3rull" reply="14" id="2142474"]Oh didn't I? If you live in the US where Stardock happens to have its servers, then it is easy. If you don't, well... Error: Can't log in to Impulse Error: Your internet connection may be screwed Error: can't build file list Error: connection timed out (FYI my connection was very freakin' fine all the time) [/quote] I don't live in the US or on the same continent, and Impulse works fine for me.</

285 Replies 946,572 Views

I really don't understand why people are getting so upset over Impulse. It is a FREE software item, that allows you to buy games online (or even if you physically bought the game on a cd/dvd), update that game for FREE, and allow you to download the whole game as many times as you want on any number of computers for FREE, with no DMR you have to go through. [quote who="charon2112" reply="3" id="2137657"] Most games require downloading and installing Firefox or IE, or ano

285 Replies 946,572 Views

As I had mentioned in my previos post, if you are trying to kill a Vasari starbase, the best way to do it is with bombers. The Vasari SB has little defense against strikcraft other than if it upgrades for hangers. So if you just send in maybe about 15 bombers and some fighters to protect them, all you will need to do keep the carriers/crusiers moving around the planet and out of range for the SB.

51 Replies 113,506 Views

I completly agree. Merely using some micro management in where you place your SB and structures is now a prat of the game that adds depth. While the moving Vasari SB is nice, the fact that all you need to do to avoid it is either split your fleet into smaller squads when attacking, or micro your fleet to stay away from the SB (yes it moves, but SLOWLY. People spam strikecraft enough, just use them and keep the carriers moving). And with the other AB, placing them near all structures automatic

51 Replies 113,506 Views

I find that the anti-fighter frigates for both the Vasari and TEC work very well when dealing with strikecraft spam. (I don't play Advent, so I cannot have an opinion on their anti-fighter ship) I normally have about 15-25 anti-fighter ships per fleet, and they provide me with plenty of fighter and bomber protection. I try to keep them all clustered near forward/center area of my fleet, and when the fstrikecraft attack, i just leave them to the frigates. depending on the numer of strikecraft,

35 Replies 30,372 Views

Several Things: 1) Create new defense plateforms-having the singe ones seem to be rather useless other than spamming them. It would be nice to have defense stations that have multiple firing positions ans maybe fighters. 2) Mines-being able to create minefields would be a nice substitue to spamming defense platforms. 3) Better variety in faction ship-sure they look different, but they mostly play the same. 4) A way to hide the use interface menus on the top an

1,040 Replies 558,727 Views

Several Things: 1) Create new defense plateforms-having the singe ones seem to be rather useless other than spamming them. It would be nice to have defense stations that have multiple firing positions ans maybe fighters. 2) Mines-being able to create minefields would be a nice substitue to spamming defense platforms. 3) Better variety in faction ship-sure they look different, but they mostly play the same. 4) A way to hide the use interface menus on the top an

1,040 Replies 558,727 Views

When I load the map in Sins, there is no set Homeworld. All of the players randomly spawn at one of the designated homeworld. Is there any way to set the location of each player's starting location so that players will spawn in the same location at the start of each game?

1,189 Replies 3,583,044 Views