Let's just get one thing straight: Never use a fleet of scouts as a counter to anything Against illums u need a mixture of flak/sentinels and fighters (not bombers). Keep your caps away until the number of illums has died down. You also need to match fleet size or you'll lose regardless. Set the flak/sentinels to guard the carriers, then keep the carriers moving (and well away from any supporting caps). This way the illums will keep moving out of range of beneficial effects fro
ConanBloodbane
Ok so here is a full report from my perspective, after the obvious initial colonisation. Essentially the battle for me was over the volcanic world and asteroid on the front lines. I was keen to hold the volcanic in particular, given the lack of metal on map (as Advent I wasn't up for competing with Vasari over Belts). My flagship was lost due to unfortnuate timing of the save and reload - during the time I saved the game the flagship was heavily hit, although at least in positi
I challenged GE on behalf of RaY last week, and today the challenge was answered. GE won the day. The line-up was RaY Rokkit Conan Leinad Therlun GE Eets Gauntlet Shadowhal Hobo I haven't yet watched the replay but from in-game, it felt like the GE strategy and co-ordination gave them the edge. Expect a full battle report to follow, but for now, here's the replay (in two parts because of a reload partway through). [link="https:/
Interceptors are more effective vs siege than bombers (they'll kill em 4x faster), so if you're getting hit by mass siege, swap out some bombers for interceptors
I once lost 50 cobalts to a lvl 6 kortul's volatile nanites. At fist I though I'd scuttled them all by accident but the replay showed otherwise :D That thing is lethal against frigates in formation. This was in beta 4 though so it may not be so powerful now.
[quote] The counter system is not explicitly (R/P/S) style. I made a large post on this recently but I can't seem to find the link Anyways, the light frigates definately have their uses, even late game. Consider what they can do against antimatter dependant units for example... [/quote] I think this may
Actually, having watched the replay in detail, it looks more like fleet cap won the day. I only researched a couple of the 1st level techs plus lrm and siege, but the sheer size of my fleet was overwhelming any opposition by the end. Either way, I didn't build a single civilian research lab. The scrap yards and gas giant gave me a huge edge that I barely had to fight for. I suspect these will be fought over more thoroughly in future. Also amazing to see that Rokkit bar
1Spartan told me to bring it, so here it is. [RaY] challenges you to a match; you can either hide under your beds or come out to meet your maker 2v2, 3v3, 4v4, or 5v5
Much as I love winning games, beating up on the uncoordinated efforts of newer players with my clan isn't the best way to bring our play to the next level. So I hereby offer an open challenge to all other clans: if you're looking for a team match, be it 2v2, 3v3, or 4v4, [RaY] will be waiting. I haven't seen many other clans in the lobby, hence the need to organise these matches using the forum, for the early days at least. Feel free to hijack this thread for matches not involv
I think an elegant solution would be to allow flak frigates to shoot down the bombardment missiles to some extent. Perhaps one flak would be able to knock out two thirds of a siege frigate's bombardment missiles - I don't know, I leave the fine balancing to the devs. But.. It provides a hard counter to the strategy It doesn't make flak overpowered in any other situation It makes sense from a realism/functional perspective The siege spam strategy can still work on an unprepar
If you play a dev and win, make sure to put it on [link="https://www.sins.bz"]multi's site[/link] for the world to see! IC or SD, they're all fair game :p
What happened to multi's site?
Does this mean the gamma version will make a quiet appearance on stardock ;)
and to think i was about to claim a fee for generating page impressions :p multi could you tell what the count was counting each ip once?
It's a shame they've finished the box art, think of the extra profits they could have reaped had they titled the game "Sins of a Solar Empire: Schod Defeated"
Thanks guys this helps. It looks like its health 1st, for the next 7 days at least. Wouldn't it be great if the manual was available for download? ;)
Sorry if this has come up before (it surely must have), but searching the forum hasn't led me to any answers. What is the difference between researching these two? ie. does researching armour affect ships more than structures, smaller ships more than larger ships etc, compared to health (which uniformly affects everything as far as I can tell). If I want the strongest early game fleet for the least spend, which comes first? Thanks in advance
This is a great replay, fun to watch and it must have been fun to play. An example of what sins has to offer players that want to go beyond "easy to learn". The decision to regroup on their own territory was what won leinad and rokkit this game I think.
Well, who wouldn't want to see see schod kick off his homeworld? :P This was a fun 7 player game that hints at the awesomeness of a 4v4 Here's the link [link="https://www.sins.bz/infusions/pro_download_panel/download.php?did=90"]WWW Link[/link]
After the previous replay I posted ([link="https://forums.sinsofasolarempire.com/?forumid=402&aid=173612#1428527"]WWW Link[/link]) of rokkit and I defeating redlab and 99, we accepted redlab's request for another game. This time he paired up with leinad, who has now caused trouble for me in a few matches. From my perspective, the game was off to a flying start, colonies springing up left right and center without slowing down my eco at all. However my fast expansion led me to neglect my
With the complexity of shield mitigation there isn't an easy way to work out the optimal targeting for a battle between two fleets of cap + frigs. Personally I tend to use my cap to drain their cap shields, and my frigs whittle down their forces with focus fire until I clearly have strength of numbers, then switch to focus on the cap once the shields are down. It always seems that if I focus solely on the frigs first my cap suffers heavily. Just curious to what others have foun
Hehe I remember when I first posted in these forums over a year ago (I think) and my first post was ripped to shreds and I was basically told to stop wasting people's time. On the whole I think we're a bit warmer now lol.
I've posted the first replay of rokkitlauncher and I in action as a team. This game was over in 46 min after we both decided to push hard early. For a 2v2 that's not bad. I will let rokkit report his side of the battle if he wishes. Essentially for me the plan was to forego early civilian research if possible in favour of faster expansion and infrastructure, then to build an upgraded fleet for taking out caps. After taking a few planets without many losses I decided to
Is it just me or do some of those structures look like they're using the z-axis? Either that or they're just much smaller and creating false perspective (see shot 15 for example)
Either way we're gonna end up with a good community ladder/tourney system, so I'm happy. The more options we have the better at this stage. Gives us time to get co-ordinated for release when the masses arrive :D