What game settings are multiplayer folk using these days, and where can I find some recent replays. It's been too long and I want to find out how the metagame has evolved since the heady early days. And... who's the best?
ConanBloodbane
Don't worry about it gygelly, that's why I've created a separate thread: so that folk will know what to do in future. Rokkit and I discovered the bug a day or so before the smaller exploit was posted in the forum, and emailed the devs right away, but if it's fixed in 1.03 I assume someone had discovered and reported it even earlier.
I'm a UK player with 8mbps broadbad, and I rarely experience lag, so I don't think it's to do with being in the UK. It could be your connection isn't great, or maybe you were just unlucky in the games you played.
Here are some of good options for what to do under these circumstances: PM a dev or mod using these forums Log into IRC and PM a dev Email a dev (if you can find an email address) One thing that's not such a good idea (just in my opinion) is to post it in the public forums and flag it up in the title for everyone to see, because there are plenty of people out there that won't hesitate to use the bug/exploit when they're being outplayed, or even just don't feel like trying too
I would like to point out (again) at this point, for the people that don't want to read the entire thread two things 1) In a 1v1 or FFA a player doesn't have to play on until the very end, they can hit "Surrender" instead of "Quit" though as a common courtesy of acknowledging defeat, and sparing the other player(s) the trouble of mopping up the AI. 2) In a team game it is damn rude to your teammates to quit prematurely and ruin the game for everyone. If you can't take playing a
Thanks for this m8chor, I've been wondering how this works for ages!
[quote]Ranked/unranked would at least let e-peen players pad out their profile without bothering new or casual players[/quote] I'll ignore the "e-peen" bait and otherwise agree about not needing to bother casual players, and add that competitive players like me will be be able to find like-minded people for their team games. I personally think all games should be ranked though. [quote]but provides no real benefit to those casual players - as experienced players will join unrank
[quote]Please make replies on the Ideas for v1.03 post and tell them that there needs to be a unit cap for individual types of units.Get admins and hosts of servers to boot spammers and let them know that their n00bey ways are not appreciated.[/quote] As other posters have mentioned, I don't like this idea. Spamming is a poor strategy, but it is a legitimate one. Do your scouting, build the counter. Like you said, it's easy, so there's no need for a hard limit to be put in.<br/
[quote]Disconnection? considered that?[/quote] m8chor this may contribute a small amount, but of the games I've played, disconnection has featured in very few, compared to people leaving after losing a battle.
[quote]in fact, dear Conan Bloodbane, a mod might consider your #75 post as « trolling » : it does not contribute anything positive to the thread's main topic AND it points the finger at a guy who (at least) took the time to compose a lengthy post on his theory.[/quote] The post about rushing in AoE is off-topic. Asking someone to stay on topic with a winky at the end isn't trolling. The contribution is to focus discussion on the OP. Reply to this one if you like Sorceresss but I won't
[quote]For me personally, I rarely if ever play MP games any longer... etc[/quote] There's nothing wrong with what you've said, but this isn't the "I keep getting rushed" thread; let's have one topic at a time please ;)
[quote]Ok well I skipped the last page of this thread, so if someone said this forgive me.But I think you're ALL missing one VERY important peice of information. Quitting DOES register as a loss. Look at their info card, it'll say 'Games played: (Wins: Losses:)' or something to that affect. Now, if it says they played 5 games, yet no wins are listed. Take a guess what happened? Geez, some people just have no common sense.[/quote] It could mean one of two things They're really p
I don't think the point is to play only because of the ladder. The point is that the ladder will bring like-minded players together. Players that want to push their skill and strategy will be able to find each other (top/middle of the ladder), likewise players that are just after a casual game (bottom of the ladder)
[quote]And requiring all players to agree first? I'm not so sure that being "held hostage" in a game you don't want to continue (for any reason, selfish or not) is such a good idea.[/quote] If the other players don't agree to let them off they still have the option of Surrendering [quote]I imagine that some players run into playing too late, must leave for a reason as simple as Must Sleep, and quit.[/quote] In a 1v1 or FFA there's no problem here - they can Surrender.
[quote]people leave games. it happens. deal with it. the average person only has 6-8 hours of free time in between work and sleep, so some may not want to waste it like others.[/quote] Then they should surrender [quote]In the end, you have to pick your opponent wisely, only play with people you know won't leave when things get tough, but also don't play with new unskilled players if you are skilled unless you are helping them learn how to play to, won't be much fun or last l
[quote]Remember, there shouldn't be a quit button because with the no stats tracking people should 'surrender' instead because nobody will ever simply ALT-TAB or pull out the cable to circumvent this EVER. We should all 'surrender' to allow the no stats tracking to not track our surrender as a quit and thus pad our ranking that doesn't exist![/quote] I assume this is sarcasm. Apologies if not. If someone ALT-TABs out and ends the program (or anything else causes them to leave
[quote]I don't play this game online, but it doesn't surprise me that people quit. After all, a lot of people quit all online games when they are losing. If you think about it, quitting is really doing is speeding up the loss for the quitter. I don't blame them, really... BLAH BLAH BLAH[/quote] Read the thread again. Play a few games online. Then comment. If you don't play online you won't understand what we're talking about. The problems are a) Sore losers are quitting
[quote]I must admit that this game is far too linear. You either slowly win, or slowly lose; that is what makes this a fairly boring game.In RTS' like Company of Heroes you could be losing the first half of the game, then come back and destroy the enemy in the second half. There isn't much of that in this game, so why should players stay in the game another 2 hours if they are just going to get "slowly" destroyed?[/quote] In a 1v1 maybe, I don't play many 1v1, but in this case you Surre
[quote]1.03 will at least have AI players take over but that doesn't solve the root problem of playing with strangers.great idea, gars-grenouille !!yea...well...if i play with « strangers » and i predict that they are going to beat me around for a few HOURS, for sure ill quit :im not a mazokiss...im not going to waste a whole evening juss to let a bunch of strangers beat me up to the bitter end(im not revealing my ico nick : none of u guys will ever want to play with me)[/quote] I would
[quote]Having only limited multiplayer experience with SINS, how possible IS it come back from early setbacks? To me it looks like the game mechanics are more of a 'landslide' where one significant loss means that losing the game is just a matter of time. And honestly, expecting people to sit and play a losing position for an hour or more is just not realistic.Of course this refers to 1v1s. In a team game, I think its bad form to leave unless your entire team is ready to concede. But when the te
[quote]One reason people quit is when they get into a game and realize that the other 4 people they are playing against are a rehearsed, choreographed team who practice together, know the map inside and out, and have a pre-planned course of action. One such group I played against were people who had [LoS] at the beginning of their names. Avoid them![/quote] Why are they joining a team game if they don't want to play against a team? [quote]Why do people get their rocks off tea
[B]Easily solved.[/B] The "Quit" option should be renamed "Parley" If a player clicks it, the other players get a message to accept or decline. If the majority accept the game ends, no wins/losses. Works fine for in friendly games or when a save is needed. If the majority decline or it's a tie, the player will have to surrender to leave early. I have seen other players come back from the brink of death to dominate the end game. I have come back from the brink of dea
[quote]gardas at least are already overpowered due to the fact they have huge amounts of armor and HP.[/quote] no they aren't, and i consider this statement to be ridiculous tbh. please tell me you have a better reason for claiming a unit is overpowered than this. [quote]How do you go about keeping artillery units away from combat when it's just an extra second or two for the flaks to move up and get close to the LRMs.[/quote] if this is happening either get the lrms o
I'm beginning to like desolator/marauder as a raiding combo (at lvl 4 it starts to get really good) A couple of siege platforms, infiltration, fast lab/trade post takedown and a sharp exit. Enough to warrant some attention, certainly.
[quote]I am merely asking people to convince me that Sins is worthy of the praise it seems to be receiving on this board.That's all.Done/thread[/quote] It sounds like you aren't likely to be convinced by anything we might post here. If you really want to find out if the game is deserving of the praise I would advise you to join a clan with some longer term players, as playing with them will scratch below the surface of lrm spam etc and show how deep the strategy really goes. I