jervolino

jervolino

Joined Member # 3020646
5 Posts 11 Replies 191 Reputation

is there an alternate download site filefront is coming up with a 404

263 Replies 835,842 Views

Anyone know where you change the amount of allegence a planet has? Example the Distant Stars Mod has this on the planets your home planet can have a max of 200 allegence?

2 Replies 17,905 Views

Not sure if this is going tomake this update or not, but I still notice as the game progresses and the galaxy starts to fill up with other colonies and large fleets the game starts to lurch. Meaning in a battle yu can see the clock cycle pauses between the weapon firings. I know the first person would say what are you running it on so to answer that question here it is. ASUS P5N-T Deluxe mobo Intel Q9550 Proc at 2.83Ghz per core 8GB of OCZ

113 Replies 196,048 Views

I agree with the Range issue, I had to MOD the gme in order to get the range where it should be, also the other thing that I changed was the number of fighters/bombers. I upped it to 4,8,12 for the respective levels, to me something that large should have hanger bays that can support vastly more than a hanger bay. I am pulling some of my thinking from Babylon 5.

225 Replies 559,063 Views

Has anyone heard lately when they plan on sending out entrenchment to the pre-order customers for BETA testing?

2 Replies 1,846 Views

So I have used the new ConvertData.exe from the 1.1 download to do some of the files within the GameInfo folder for the new install, but for some reason I go to load the MOD and Bam!!!! "Thanks Emril" I get the Mini-Dump screen, anyone sucessfully MOD any files at all for v1.1 of Sins?

6 Replies 5,752 Views

When I try to enable a mod from the in game list after I instaleld the 1.03 patch, it doesn't appear that the mod is actually being loaded? Do the mods need to be created for the specific version of Sins? Most of the ones that I have appear to be pre-V1.03.

2 Replies 4,126 Views