is there an alternate download site filefront is coming up with a 404
jervolino
Awesome thanks.
Anyone know where you change the amount of allegence a planet has? Example the Distant Stars Mod has this on the planets your home planet can have a max of 200 allegence?
I have noticed that when you try to play a random map it dumps at the last 10% of loading the game.
sry, Grundel... Spelt that wrong, no disrespect.
? for gurndel, those Icon file. do they just get added to the Textures folder, or do they replace the %%%2.tga files that are in the folder already?
I hate to burst Lord Tareq bubble, but I just played a game on a Random-Large(Multi) with 1 of every race and pirates set to inactive, and I still got a dumb after 20 minutes in.
Not sure if this is going tomake this update or not, but I still notice as the game progresses and the galaxy starts to fill up with other colonies and large fleets the game starts to lurch. Meaning in a battle yu can see the clock cycle pauses between the weapon firings. I know the first person would say what are you running it on so to answer that question here it is. ASUS P5N-T Deluxe mobo Intel Q9550 Proc at 2.83Ghz per core 8GB of OCZ
Question, what do yo use to figure the number of starbases in each gravity well? Everytime I go to place a starbase in a gravity wel around one of my planets it always tells me that the gravity well has it's maximum number of starbases? If this is supposed to this way why? and if not, it is a bug! Thanks.
I used the convertdata.exe that is located in the stardock games folder from the new entrenchment download.
I agree with the Range issue, I had to MOD the gme in order to get the range where it should be, also the other thing that I changed was the number of fighters/bombers. I upped it to 4,8,12 for the respective levels, to me something that large should have hanger bays that can support vastly more than a hanger bay. I am pulling some of my thinking from Babylon 5.
I did have mods set to load, but i uninstalled and reinstalled both from scratch. Maybe I will try uninstalling again and install sins then run it then install entrenchment after that.
I get a blank black screen whe launching sins in windowed mode, have no other programs running. Interesting thing CPU stays steady at 24-26% and ram sticks at 169,008K
Has anyone heard lately when they plan on sending out entrenchment to the pre-order customers for BETA testing?
So I have used the new ConvertData.exe from the 1.1 download to do some of the files within the GameInfo folder for the new install, but for some reason I go to load the MOD and Bam!!!! "Thanks Emril" I get the Mini-Dump screen, anyone sucessfully MOD any files at all for v1.1 of Sins?
When I try to enable a mod from the in game list after I instaleld the 1.03 patch, it doesn't appear that the mod is actually being loaded? Do the mods need to be created for the specific version of Sins? Most of the ones that I have appear to be pre-V1.03.