[quote]I totally agree with this. If there were hard counters, it means the units that do not counter the spam would be usless. I will have to spam the counter unit. That is not cutting down on spamming.[/quote] as if they arent useless now? your telling me that a balanced army of oh say 10 cobalts, 8 flaks, 6 carriers, 12 lrm wouldnt get slaughtered by 30 lrm + 6 flaks for anti fighter? The cobalts and your cap ship will die instantly if u dont retreat, will you be able to kill his
ArchLord James
[quote]I do agree that LRM's should be tweaked somewhat. Their low fleet supply, as well as low cost, make them the ideal unit for a fleet. However, it does get annoying to have 20-30 of them pop in on your system and just take forever to die.However, I strongly disagree that a hard counter is the most effective way to get rid of LRM spam. It would just make the game another "ok, he has x lrm's, ill just spam y flaks to get rid of them" It would be a game all about spamming, and whoever gets
gimp its not about rock/paper/scissors when you add in cap ships, abilities, flying units which can only be targeted by certain units, weapon ranges, etc. etc. not to mentions theres more 3 unit types. Theres so many variables that still make this interesting, but when counters are weak it becomes about massing the unit with the longest range and damage as that becomes the more important factor. Its more about formation, and strategy not rock/paper/scissors which this game will never be becaus
innociv you are right in theory, but your overlooking my main point. Yes if you let a flak fight 2 or maybe 3 LRM it may kill them but it will take like 3 minutes! A hard counter would mean the counter damage is severe enough that they cannot just fly past them ignoring the damage for a while and target whatever they want. If the counters were hard enough it would mean you keep them away from the flaks with the same urgency you would keep strikecraft away from the flaks. Flaks vs fighters and
The best way to put an end to spamming of anything including LRM spam, is to make the counters more effective. Plain and simple. As it stands right now in Sins the counters are pretty dull. This game needs what i call "hard" counters, meaning for example if fighters are the counter to LRM then 1 carrier should be able to kill 2 or 3 lrm frigates by itself. The problem with the balance right now is the overall survivability of ships. The damage of counter units should be M
jeez guy a game takes forever to complete even on fast right now how much slower can you want it. Besides it doesnt need to be slower since u know u can pause it in single player and issue all kinds of orders or research and then unpause. If u use pause correctly u dont need slower game speed.