Maldon

Maldon

Joined Member # 3025575
2 Posts 28 Replies 117 Reputation

[quote]LOL id like to see the EU try and take out the US militarily we kick ass. We spend 4% of our GDP on national defense while the EU spends 1.5% umm i wonder who will win?????Best troops anywhere is in America. why should i pay for somebody else to have health care. people should plan ahead, and if they dont they die weed out the sick.Are you being serious?Your caliber of ignorance baffles me.Our military DOES NOT kick ass, it stopped kicking ass as soon as other nations got nuclear weapons;

596 Replies 1,740,753 Views

Well, seeing as this IS a game, I don't see how bombing a planet should matter in the slightest, why did you buy Sins in the first place? And if you find planetary bombardment of fictional people on a planet which is made up of pixels disturbing, then you must have NEVER bought any form of video game that included violence in it whatsoever, (FPS's, RTS's, RT4X's, the works) so whyd you even buy sins if that is the case? I mean, its a game about intergalactic domination, kill everyone else, be su

81 Replies 108,834 Views

[quote]I was playing a game once where I had 3 times as many planets, had a much larger income, my trees were fully upgraded, had a huge fleet. And I got beat from RA without even being able to put up a fight.[/quote] What race were you? if your were TEC, that makes SOME sense, if your advent, no offense, but your skills are waaaay down there if he beat you at that point, because Advent fleets maxed out and utilized to their full potential, anihilate RA, unless the vasari uses a Kosture

50 Replies 19,296 Views

You all realize of course, that a console is really a computer as well? Oh true, its not nearly as customizable as a pc, but its still a computer. In answer the the original question, this game is not and probably will not (hopefully never in my opinion becaues if they had to port this game it would suck simply due to lack of contorls, buttons, ect.) ever be on a console. -edit, oh and psychoak Oblivion is a really good game, its fair for consoles, fricken AWE

65 Replies 44,849 Views
Reply to Dark Fleet in Strategy

[quote]Returning Armada shines the most in larger multiplayer games, where its easy to have a small handful of core worlds with the stabilizers, and maybe a forward base with one where they can all meet up. You get all the major ship types for free(heavy cruisers, carriers, flaks, LRMs, light frigates), on top of anything else that you build. You could just build Subverters if you wanted, to shut down the enemy's more dangerous units. Also, phase stabilizers take up Tactical slots, not Logistic

20 Replies 9,482 Views

Oddly enough...I haven't crashed, and I'm on VISTA for whatever thats worth, so I suppose its limited to certan processors and motherboards, in which case its perfectly understandable why this hasn't been fixed yet (crashes) do you have any idea how many combinations there are for computers? That's a LOT of programming, you can't make games compatible with EVERYTHING right off the bat...

36 Replies 21,403 Views

[quote]Oh wow, I can't believe this thing is still going.First off, hello, wake up, if anything Each race has its own increadibly overpowered ability, I did a LAN party for two days straight with three guys and 7 AI on very hard, guess who won? me, guess what I was? TEC, know why? I had more money than I could spend even if I created Macros to every single planet and frigate factory at those planets, want to know how long it took me to get all that cash? roughly `1-2 hours. Yes, one of them was

130 Replies 49,011 Views

[quote]Maldon: You're wrong. The realization that Vasari RA is overpowered comes from exploiting it, and I have the feeling that at least most of the people who suggested fixes actually did know what they were talking about.(Except the labs based fix, to me seems just as un-viable as destroying gates currently is, without an array of other changes. Disabling scuttle for one would again be a must).Of course, you have no guarantees that we've not only played against bad players (or, synonymously,

130 Replies 49,011 Views

[quote][B][I]This is a example:[/I][/B]Quote you here:Oh, and in regards to the claim as to culture not being an effective weapon, Ill simply say this, I was playing as the Vasari once, and researched the first two tech levels for culture, I had kicked off an opponents culture off his planet with five minutes, and the Vasari are not particulary strong in culture research in the beginning, thus, if you simply used more than one or two, or three broadcast centers for advent, as well as sufficient

130 Replies 49,011 Views

[quote][B]That just isn't fun.With regards to what Maldon said, Bajong is right when makes the point that purely anecdotal evidence just doesn't cut it when you're trying to refute something, it can support your point, but not be your point.[/B] Too many incontrollable variables exists. This is especially the case with AIs since they don't fully take advantage of many of the late game technologies (including RA). With regards to TEC trade, it's unbalanced in it's own right and will be fixed in 1

130 Replies 49,011 Views

Oh wow, I can't believe this thing is still going. First off, hello, wake up, if anything Each race has its own increadibly overpowered ability, I did a LAN party for two days straight with three guys and 7 AI on very hard, guess who won? me, guess what I was? TEC, know why? I had more money than I could spend even if I created Macros to every single planet and frigate factory at those planets, want to know how long it took me to get all that cash? roughly `1-2 hours. Yes, one of them w

130 Replies 49,011 Views

Hey, I found a gundam mod from HW2, if we can get them to give us the textures and such it should make it a heck of a lot easier for any modder. http://youtube.com/watch?v=r4pDa8O9kII&feature=related

33 Replies 27,218 Views

[quote] TEC=EFstrikefighters = Saberfishbombers = PublicFrigsScout = Ball light = Gmmissile = Ball w/ missile packs [B][I]siege = Guntank [/I][/B]and so on...you see where im going with this right?[/quote] I don't think the guntank can fly in space. :p

33 Replies 27,218 Views

Nerf RA? yeah, or not, its not the most usefull ability ever as is, and yes, I'd know, seeing as Im almost always Vasari, and the occasional TEC player. Free ships? yeah right, you only get like 2-5 per every 5-10 min and they generally arnt that good. If you fighting two or more people, this is quite easily countered. Plus then if your lazy and don't use tactics, one player can crush you.

130 Replies 49,011 Views

[quote]Woa jeez, maybe if you don't want so many people coming on and asking about races you should put what you're actually trying to do in the first post so people know. A 'stargate' mod suggests it to be all encompassing, hence why people are asking.My previous post was perhaps not clear, I was really trying to ask how you're going to implement capturing planets as the current system doesn't suit the Stargate universe, and also the kind of ship numbers we can expect; will we be limited to sma

2,178 Replies 5,312,568 Views

[quote]Hmm, so the mod is including Tauri, Wraith and Alteran? I think it would be better to think of Alterans as Pegasus Replicators, that way all races are in some way antagonistic to the others.How big are battles expected to be? I say this because, with the exception of Jaffa based battles, there are generally less than 5 ships involved at once. There have only been like 4 Daedalus class cruisers, so these should be both expensive and take a long time to build, perhaps with high supply costs

2,178 Replies 5,312,568 Views

Why is it each and every time I try searching something with the search bar built into the forums, it takes me to google search? *sorry if this is the wrong place, but there doesn't appear to be a "forum issues" section.*

1 Replies 2,182 Views

So because one single possible customer (whom claims to know other possible customers) is dissatisfied with a game demo (which is really meant to showcase the game and its mechanics, not let you beat it) its a bad choice? I'm sorry, doesn't work that way. While I agree that I don't neccesarily like time limitation, Stardock/Ironclad did a great job on this demo, including all they did, you can find lots of demos that cut out a bunch of stuff AND are time limited. Also, you neve

72 Replies 81,213 Views

That would work better, if cap ships can hold more than two things that is, I know the cap ship factory cannot have more than those 5 ships, so I dont know if the cap ship hangers might have a similar problem. I can't actually think of any cap ship for the the one year war Earth side besides White Base itself... and as for the other series, Seed itself was good, if you ignore the plot altoughther, maybe if we incorporated Stardust memory into it as well as pherhaps other timelines that were fai

13 Replies 9,039 Views

Easy, there are fighters and battleships and cruisers all from the one year war era, it could be zeon vs earth, earth having Gundam as its main cap ship, with Specially modified GM's as other cap ships, while zeon has Char as its main cap ship, with modified Zakus as the other cap ships. and then there are the fighters and battleships they used to fill up the other slots.

13 Replies 9,039 Views