Kenquinn

Kenquinn

Joined Member # 3028075
9 Posts 90 Replies 462 Reputation

[quote]hum....645 downloads, would appear to be some player interest in increasing the ship cap.[/quote] There considering add a unit cap increase option in v1.03

7 Replies 9,483 Views

[quote]Why don't the Vasari just move along like they've been doing, and let the humans and bizarro-humans fight it out? And, if the bizarro-humans are so smart, why did it take them 1000 years to create fighting technology that the regular humans could match in a generation? or maybe 2.No, I'm not trying to getAgroStitch[/quote] It's because they have to stop every so often and raid systems for the resources they need to make the next leg of there trip. But they have been expending res

86 Replies 249,200 Views

[quote]Wow. We're just so happy that people are liking the game. We're also happy that the reviews are coming out very positive so far. And, well, we're definitely happy with the sales. It's doing even better than Galactic Civilizations II did which was really well. Here's our upcoming schedule: Get a v1.03 update out Make Demo Start work on v1.04 We hope to get v1.03 out by the end of the month (no promises though). Ironclad (and Stardock) are pretty exhausted from

1 Replies 4,664 Views

[quote]Probably a simple check thats missing, but F8 key can sometimes increase bounty on dead players (the normal increase bounty button is greyed out).[/quote] Sorry it took me so long to reply just zip them in to one file then upload them to http://rapidshare.com/ and post the link here Also a possible bug I posted elsewhere in the forums: Advent Disciples don't regenerate there anti matter stores. Now this could be intended to balance there Antimatter transfer/steal abi

74 Replies 25,222 Views

[quote]It'll happen.With 100-200 ships in a gravity ring, when I zoom right in, I'll drop to maybe 30-40 frames sometimes. Performance is pretty darn great though.I'm running:E6600 @ 3.0GHz2GB DDR2-800512 8800GT @ 675/970I'm also running the game at 1680*1050 with 4xAA.What processor do you have exactly? If it's a Pentium D, then that might be the cause of it, as I'd expect this game to be CPU bottlenecked most of the time. Mind you, I've only played on a small map so far, so my experience might

5 Replies 3,567 Views

[quote]Do not use the most recent one. It causes a conflict with DirectX that will keep you from being able to play the game. Use a version 6 or 7 and the game will run fine.[/quote] What ATI card are you using I have a 2900xt and have no issues playing SoaSE

7 Replies 4,314 Views

[quote] Hi all. First Post here, wish it were under better circumstances. Twice now in different games I have had systems become "Black Holes" the Ships jump into the middle of the system and any ships there are stuck. No ships can move or attack except fighters. I was able to colonize the planet with the mothership that I had brought in, but nothing except planet upgrades would successfully build. Space buildings would que up, but never get built (the constructor c

74 Replies 25,222 Views

Sorry but I have to bump this as I would like a response to weather or not this is a bug.

1 Replies 2,483 Views

Well While playing a big game I noticed 2 bugs A: My longest trade route line had not updated despite the fact I had Trade Ports in about 20 Planets. B: If you queue up tons of techs the queue list in the research screen can run out of room like it did in my game. Heres a a link to the save game and the Custom Galaxy File: http://rapidshare.com/files/92425588/Kenquinn_1.zip.html

74 Replies 25,222 Views

It could be corrupted you could try re-downloading it.

7 Replies 4,598 Views

[quote] I'm tired of playing games i can't win , Oh No! There isn't an abundance of exploits and overpowered units! What ever shall I do? [/quote] Um that's now what hes talking about he can't win because he can't even play not because there game is balanced and he sucks.

21 Replies 16,881 Views

Get 8.1 it really improves performance with the older cards at least it did with supreme commander. Not sure about other games or you could try 8.2 although it just came out so there could be bugs in it.

7 Replies 4,314 Views

[quote]resources to do so. I don't believe either of the other races have that option, though.[/quote] Yep but you have to set every construction frig to auto cast it after you get the tech even news one don't do it by default it would be nice if after you get it you could make it be turned on of off globally.

5 Replies 15,558 Views

Advent Disciples don't regenerate there anti matter stores is this intended to balance there Antimatter transfer/steal ability or is it a bug?

1 Replies 2,483 Views

[quote] hi fellow solar fans-- can someone tell me where the "logistic slots" are located and how i can get them higher?-- i keep getting stopped when i try to add new military or civic labs around my planets and as u know then i can't research certain areas-- i'm probably missing something simple, but it's very frustrating-- thanks and death to the pirates!-- Regards, shadow [/quote] When you click on a pla

4 Replies 7,388 Views

[quote] It's silly that it's so difficult to buy the box version of SoaSE in a store in the city where SoaSE was created. I feel like driving over to Ironclad Games to buy the game in person so I don't have to play shipping and handling (and thank them while I'm there, of course). What options are there for buying a SoaSE box in a Vancouver store? [/quote] EB Games or Gamestop at the very leas

9 Replies 8,205 Views

[quote] Glad I found this thread... Does one want to build a Trade Post in each system ALONG the route, or only at the beginning and the end of the route? [/quote] Not sure in the manual I a uninterruptedly trade route increase the amount given but no one has mention that nor the exact specifics of what a uninterrupted trade route is was in the manual.

12 Replies 8,361 Views

[quote] Kenquinn... Any connection to SC or SC:FA? Also, I don't think there is any other way to affect it. [/quote] Yes I play SC:FA with the user name Kenquinn why do you ask?

12 Replies 8,361 Views

What effect how many Credits you get from building a trade post other then the distance between 2 of them and if one of them belongs to a ally.

12 Replies 8,361 Views

[quote] Hi I have been considering buying this game for a while now and although slightly annoyed by lack of publisher and availability of game in UK, I was tempted to order direct from stardock.... Has anyone ordered this from the UK here and did you get the game sent to you in reasonable time with no difficulty??? I would prob try and use paypal for first time and was wondering if you had to pay currency conversion fees or some sort of

3 Replies 7,125 Views

[quote] BIN  R e s e a r c h S u b j e c t + H U D I C O N _ R E S E A R C H S U B J E C T _ M A X C A P I T A L S H I P S P S I 7 + H U D I C O N _ R E S E A R C H S U B J E C T _ M A X C A P I T A L S H I P S P S I 7 , I D S _ R E S E A R C H S U B J E C T _ M A X C A P I T A L S H I P S P S I 7 _ N A M E 3 I D S _ R E S E A R C H S U B J E C T _ M A X C A P I T A L S H I P S P S I 7 _ D E S C R I P T I O N   F l e e t  # R E S E A R C H S U B J E C T _ M A X C A P

10 Replies 9,085 Views