darshuomega

darshuomega

Joined Member # 3031304
1 Posts 2 Replies 75 Reputation

Phase Jump Inhibitors need some tweaking, but aren't wholly worthless. I find the non-terran non-desert population boost techs to be almost useless. The Vasari can research 4 techs to get a +30% cap on a 70pop volcanic planet. The 21 extra population will never pay for the expense of the research(2 lvl 4 and 2 lvl 5 techs). I'd like to see the volcanic and artic +% pop techs changed to allow an additional level of Civilian Infrastructure built. If your race is so good at liv

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I'd like to see a researchable secondary capitol. Or perhaps a star system capitol. Would only be able to build one ever, or one per star system that doesn't have a capitol. They should also be rather expensive, much more than the capitol move cost. Allegiance bonus wouldn't be as strong as your Home, but could make a difference especially on huge maps. For example, the secondary capitol could be considered 2 jumps from your homeworld for calculation purposes. So you get the allegia

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Game patched to 1.02.018 1. The Gaian Crescent scenario your initial planet starts without any infrastructure built upon it. So the scenario starts with 35% max allegiance due to no home planet and negative cash flow. 2. If you have a negative fleet supply you will not build any vessels even if you should be able to produce a few. This is testable by queueing up multiple fleet supply techs and then queue up more ships than the first technology gives. Example

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