Ok i am going to go out there an ask for someone to please please please port over Uzii Sins Plus Mod for Rebellion. Whilst we wait for the bigger mods to be ported over it would nice to have those extra planets and bonus to keep us tided over. I kinda expected it to appear straight away but its been nearly 2 weeks and nothing.,, Please someone put me and others out of our misery and port it over. Free cookies and milk promised
Scopeh
[video]http://www.youtube.com/watch?feature=player_embedded&v=e-LE0ycgkBQ[/video] Its funny as hell, but its so true and incredibly sad all at the same time
[quote who="onomastikon" reply="66" id="3155458"] Is, however, the AI poor? That's the $64,000 question to me.[/quote] I always thought of myself as a 4x veteran, so when i brought the game i whacked the difficulty on to hard; expecting a dumb AI that i would beat easily...40 turns later i was defeated. 2nd game defeated again. Although i put up a better fight i last 120 turns :D 3rd game i turned the difficulty down. &
Is the Orky Starbase disabled if it jumps into an enemy grav well with an enemy starbase present or just if its another of your own Orky starbases in that grav well
I am so very tempted by this...its almost too good to be true? A MoO Successor? You people are playing with my emotions right now...
There is a god! He heard my prayers :D May i make a request or suggestion, could you please, please, pretty please add more planet types then the defaults, im talking Uzi mod style planets or creating new ones. I know there in the mods but i still think it would be nice to come as standard with the game then just a default 4-5 planet types after all this game is all about planet conquering! Much love!
This will ofcourse be a major selling point for SoaSE2. We will finally find out what TDN stands for!
Hey, was wondering if any people have a working trainer for diplomacy 1.01. Ive searched around but most have trojans in them. Im not interested in using the dev.exe. Unless someone is willing to write a detailed explanation of how it works and im im not confident enough to edit game files. Thanks
Damn alot of hate right here. i understand why alot of you are probably dissapointed with the demo because you've all played SC1 to the end and played skirmishes on huge maps..But you forget that most of you all probably have amazing PC's that were just barely capable of playing SC1. What about the rest? Dont get me wrong im not here to defend Sc2 or GPG or LOLnix, im just looking from outside the box. Most people who bought Sc1 back in days probably couldnt even play the game because
Played the Demo this morning. Having played SC1+Forged Alliance, I quite like the changes made to the SC2. They dumbed down alot of unecessary things that made SC1 cribble even high end PC's. I was running SC2 maxxed out and it barely caused my PC any problems, admittedely i had no more then 300 units on screen at anytime. But u can clearly see they've changed the game engine so it doesnt break your PC when you go over the 1000+ unit mark :D Gameplay wise i would say its alot more sli
Chuck Norris. Yeh thats right..i went there.
Is anyone else having a problem with the filefront download. it keeps stopping after 11Mb sometimes a little more. Ive tried restarting etc. Cant think of any reason why the download finishes itself before all 220Mb's have been downloaded? Are there any alternative download Sites? Sorry if this has been mentioned before but i dont have the energy to search through 41 pages :D Edit-: Managed to get it completed using firefox instead of Internet Explorer 4millionth Time
Was wondering which mods still work with beta 1.1 or do all of them still work?
lol..this guy has justed raged about something that is absolutely nothing todo with the game and all to do with his mouse. You say you can focus on anything-How is it the other 100,000+ users can and you cant? Why is it that only you and you alone is complaining about the camera? I have not seen one other person comment on the camera or the mouse movements. I find that you comments are unfounded and your just complaining because you simply cant play the game.
Yo, Uzii, im online for now, so im gonna see if i can get it to work. I'll try reloading everything, see if that works. I'll keep you updated.
Uzii, the mod is crashing Sins everytime i try to start it up. Ive done exactly what you said in the readme, the texture file in the mods folder, then extract the new textures and copy and replace. Im 90% sure ive installed the mod correctly. When i try to enable in Options my game freezes. i minimize and find that the game has caused an excemption or dump of some sort. Im running windows vista 32Bit, 2 Gb ram, Nvidia 7600GTS. Any Ideas?
lol. Oh that. Now i understand what you talking about, i was getting all confused, thinking you had added more artifacts.
Dude, what do you mean by 45 new planetary bonueses? I am confused?
Irake i do agree with you about the phase jumping in and out exceptionally quickly, being a long time RTS player i just see it has a hit and run tactic, for those of you who prefer your drawn out battles increasing the jump time to 1 minute per jump might make it a bit more interesting. How ever i prefer to have a fast jump phase time because it just makes for better tactical movement, if there was a longer jump time, imagine how long it would take for you to get 1 fleet from one side
[quote]I rather has A.I retreated if they think they unable to do so, I dont want feel like play vs a dumb, but rather smart A.I, if you are about to lose, will you retreated to save your fleet, crew, time and cost? or Throw awary? But they should not retreated in thier homeworld most of the time, sometime they do retreated like that and planing retook planet like a story. Just wish think, want A.I almost like Human, but I KNow there is online, but I never want to join online due to online probl
Maybe if you stopped playin the AI on 'easy' and tried normal or hard you would see where im getting at. The AI knows when to run and hide. If it just continued to pound you into submission you would be on here crying that the AI is to difficult and that it keeps killing you.
[quote]What annoyed me was that the AI likes to play hide-and-seek sometimes. For example they decide to attack my planet with a force (siege frigates, grr), but meet resistance (my fleet waiting to crush them). They decide to turn tails and run back to where they came from and I follow. What happens next is they immediately change course for my planet again and I end up uselessly chasing them through the jump lane and back. Only way to stop that for me was dividing my forces in two and keeping
lol..paladin. The A.I has done that to me aswell. In the early game part i was pushing forward with LRM frigates chasing off A.I raiders only they didnt phase into the own territory they went straight for pirate held planet, before i realised what had happened my fleet was all but space dust, I actually sat watching the last bits of debri from my LRM frigates waffle around about on the pirate base, and thought 'wow, now that is something i never thought i'd see'. AI People st
ye, i played a game to today me and 2 TEC NPC's, 2 Hours in i found myself playing phase tag against them, they would send in a couple of siege frigates, bomb my planet then run off. By the time ive mustered up an attack to fend them off ive lost the planet. The phasing needs to be changed its way to easy for siege frigates and scouts to phase into one of your planets, either bombard it or scan the system then phase back out again. Hanger defenses are pretty useless, unless uve got at
obviously, its because the servers are busy. Theres probably loads of people trying to download the game from SDC right now..U'll just have to be patient and wait.