AI replacing dropped players. Moons. Fleet benefits. Fleet tactics. increased benefits for upgrading ships. - the current values don't seem to make quite enough of an impact. Improve the ships designed to inhibit the enemy. - These ships are so far down the line with returns that are far less than they should be. More maps. :P More control over the In-game map editor. Orbiting pl
Daikaze
Vasari are about owning large maps thanks to phase gates. :P I also like the Vasari's repair ability (bottom of hostility) because it adds a lot of longevity to your little skirmishers. That resource gathering boost all-in-one is great, especially combined with Enslaved Labor. Vasari aren't very popular, but they are quite effective.
Open research, and go to logistics. The bottom row will have the fleet size upgrades.
the borg...
Heh, Heh, Heh.... To convince more people to play I mentioned the fact that the game was like EVE as an RTS. The advent mothership looks a bit like the Myrmidon. :P
The OP's strategy to fight the Siege frigates is a bit flawed. The defense hangars are nice to have around, but they will never stop a fleet of anything. The hangars are meant to slow the enemy down and to weaken them. I recommend using the Long Range frigates and/or drone carrier ships to help defeat these things. Of course, you can't go wrong with the standard frigate. If a small amount of siege frigates are leveling your planets then you absolutely must learn to upgrade your planet
Place ships in a location that is likely to catch the enemy as they enter the system. Fighter Squads... bombers aren't suitable against these small lightly armored types. So, defense structures or carriers will do the trick here. Phase inhibitors will slow down the scout's ability to jump.
Isn't it the "Fast Speed" game setting that causes you to start with ships?
I like the idea... now if only the AI actually took over when a player left. The only thing that happens when a player leaves the game is that everything automated will continue working.
I don't think that a full-on ship designer would work in game... but it would be interesting to have modular ship designs. Basically the concept would be that you could select specific upgrades for ships, but each ship would have limited upgrade space. A ship designer could be interesting, especially if you could save designs for later games. The problem with the idea is that it would take a lot of effort to balance.
Fighting heavy cruisers easy enough... [bomber] Drones will easily handle the Heavy Cruisers... Of course, they could always add anti-fighter ships, and you can have standard frigates to counter them... everything can be beaten. The LRM, which is far too popular (but reasonable to be so), can be countered with [fighter] Drones as well. Of course there are easy counters to Drone carriers. There's a balance to every ship type, and it's easy to beat any specific ship... but it ta
Carriers are quite nice, but when an enemy brings in a flak frigate (or equivalent) the drones get wiped out. So you'll need other ships around to deal with the flak frigates. Of course, the major advantage to using carriers is that they can sit at the edge of gravity well all ready to jump while they fight. ;P Carriers are awesome for hit-and-run strategies.
I use it frequently. It's a handy feature that saves me time. The only situations where I don't use the auto-placement feature is when I want to place a missile turret or when I want to place a repair station. The only negative aspect to using this feature is that structures may not be placed in ideal locations. Simply, a turret could be placed near a phase lane that leads to another planet you own... or a bunch of structures will be placed on the side of the planet where enemies will c
There isn't a resource problem in this game. It's just that most people don't really invest in economy techs. I was having issues with a lot of my matches, but I eventually went down the economy line and everything was great. I will admit, the game can be quite slow though. A fast game, doesn't really mean much on multiplayer. :P Once we get the mod tools, I'm probably going to edit the damage values for all of my ship and see how things go. A damage boost with no defensive boost (
Well... Here's hoping that they add scripting to map making at some point in the near future. :)
Quick! Everyone set your computer's clock ahead a day...
I'll be fine as long as I can use a download manager (particularly Flashgot).