RooksBailey

RooksBailey

Joined Member # 3035223
40 Posts 286 Replies 26,880 Reputation

Yeah, noticed that too. I fiddled with the settings and made it more responsive, but its still not as fluid as what we had in GalCiv. I'm sure it will improve with future engine tweaks.

3 Replies 3,572 Views

Played about an hour (and loving it!) and only found one glitch so far: After winning a tactical battle, my char leveled up. The only problem was that I had a devil of a time spending the point. It seems the mouse pointer still resembled the movement order pointer from the tactical battle (you know, the dotted line and the X) and it wouldn't let me spend the point as a result. After clicking on everything on the screen, it finally let me put one point in intelligence

2 Replies 2,743 Views

Thanks for all the hard work and one of the most interesting launch events in internet history. [e digicons]5*[/e]

38 Replies 110,179 Views

I'm scared. What if after months and months of waiting and reading every dev entry along the way...I don't like it?!? [e digicons]8O[/e] I'll be crushed! I couldn't deal with another Operation Flashpoint: Dragon Rising fiasco!!! [e digicons]x_x[/e] Somebody hold my hand. [e digicons]:pout:[/e]

170 Replies 34,089 Views

Catching up on Goblins. I started reading this superlative online comic while waiting for the release of Dragon Age. Now I guess I'll finish it while awaiting Elemental. [e digicons]:D[/e]

50 Replies 132,092 Views

These are some good points. What's the point of having a line of succession (indicated in the game, no less) if the gameplay mechanics pay it no mind? Jeez, I really hope that children are able to replace their parents on the throne. I *sort* of understand why it would be game-over if the player's sovereign dies (i.e., the whole concept of "you" being in the game), but it doesn't make sense for the other realms to immediately collapse despite there being plentiful offspring

87 Replies 158,209 Views

[quote who="MagicwillNZ" reply="104" id="2719277"]Personally, I really want to do a contemplative fleet battle game, where the time scale would be days. The gameplay would be tense "search and destroy" gameplay, where you're trying to pinpoint the enemy without giving away your own position.[/quote] That's exactly the type of game I would love to play. Too many space games put the combatants within point blank range at the start of the battle...where's the fun in that? I w

135 Replies 557,114 Views

[quote who="brass1983" reply="1" id="2719569"]i haven't seen any evidence of it, but it would be cool if there was. would be cool to have to take weather into account in combat, like rain makes it harder for archers to shoot far, or fog limits vision, stuff like that.[/quote] Definitely need this. Weather makes every game better (Stalker is a great example of this). It goes a long way in setting the mood. I also would like to see seasonal changes on the map at some p

6 Replies 6,332 Views

[quote who="DalamarNZ" reply="49" id="2719327"] Why (only) with daughters? In the middle ages it swapped from one sex to the other after huge numbers of men died (war, etc)![/quote] Is that true? I never knew that! In that case, just allow players to request a dowry regardless of gender.

58 Replies 114,176 Views

[quote who="Das123" reply="69" id="2719131"] Quoting Dadou, reply 66My only question about the whole game is : - Why the hell did they go with Squares instead of Hexagons ??? What he said.[/quote] Brad Wardell: Even with the innovations, Elemental is stubbornly traditional in places. "I hate hexes," says Wardell when asked <a href="http://www.joystiq.com/2010/03/10/impressions-civilization-v-or-i-wanna-

103 Replies 284,728 Views

Wow, I made the original post back in 2008 and people are still commenting! Guess I'm not the only one looking for Silent Hunter in Space (space...space...space). [e digicons]:D[/e] To borrow from Rick Santelli "Game devs, are you listening?!?" [e digicons]:grin:[/e]

135 Replies 557,114 Views

[quote who="timphiz" reply="30" id="2718668"]Seeing poor young Sandra marry that... guy... gives me an idea. Maybe your children could have a chance of running away from an arranged marriage based on their compatibility with their bride/groom and their loyalty to you. If they run away they might seek refuge in some other civilization and start working for them as a champion.[/quote] That's a good idea! If it isn't in the game, it would be cool if it could be implemented later. I

58 Replies 114,176 Views

[quote who="DragonRider862" reply="14" id="2717801"]This update begs a lot of questions about children. Is the process for having children any different for a female Sovereign as opposed to a male? Is pregnancy represented at all, either for a queen or a king's wife? If a female Sovereign has a child when she's out in the wilderness somewhere, what do you have to do to get it sent somewhere safe? Or do babies not have a physical in-game representation at all until they

77 Replies 159,085 Views