Everybody has pretty much covered my feelings, so I will just add that I really like the cloth map. But I would like to have the ability to write on it, such as naming a forest or a range of mountains. IIRC, this was mentioned in one of the early dev blogs but I guess it never made it into Elemental Vanilla.
RooksBailey
I actually think the space sim market might be poised for a comeback. I think EvE gets a lot of credit for this - in a market where many a MMO fails, CCP has succeeded wildly with a hardcore space sim. I think this fact has opened a lot of eyes. Hence, Black Prophecy. It's too early to tell if it will succeed or flop, but its existence is encouraging on its own. Then there is Jumpgate Evolution - while it has dropped into a black hole for the moment, it still in
Metro 2033 is definitely a game I will be picking up when it is on one of those Steam sales. I never entertained paying full price, though, as it reminded me of a stripped-down Stalker. Its been out a while now. You should be able to get it for a good price.
Yeah, no autopilot changes, just new content. I am really eager to see what Egosoft comes up with for their new series. The X franchise was on the cusp of greatness (it was only held back by some UI flaws and quirky game design decisions, such as no quick save). The next franchise could be epic!
Aghh! Everytime I renew my EvE subscription, Egosoft releases some massive new update to X3 to steal my attention! This happens all the time ; it can't be a coincidence. They're watching me.... [e digicons]:cylon:[/e] Anyhoo.... Update 3.0 for X3: Terran Conflict The "superbox" has also been released. Got to admire Egosoft. The game
[quote who="hannahb" reply="23" id="2794594"] Now, the X series by egosoft has many good things about it, but their control system has it's problems also. X would be so cool if it had both 4x strategy game style controls and flight sim controls. It would be kinda neat to command a ship from the bridge/cockpit, or an external view like eve and be able to utilize a virtual war table (think battle star galactica's bridge only with a lot more holographic capab
I tried it and found it to be a stripped down version of Bad Company 2 (you can read my full opinion here ). If you're really into the real world setting, I suppose you might like it. But other than that one reason, you're just better off going with BC2 which offers more for less.
Good post. I completely agree with 2 & 3, and I am coming around to your position on 1. But for me, 2 & 3 need the most attention. The world does not feel like the "medieval simulator" I was hoping Elemental was going to be. In addition to what you mention, I also want to see dynasties get some love (this is what I've been hammering on [e digicons]^_^[/e] ) as the inability of children to inherit the throne pretty much rendered moot the entire dynastic
[quote quoting="post"] Instead of dying, the heroes should be captured, and held for ransom, either by the monsters or by an enemy state, like in Romance of the Three Kingdoms. Put them in jail, maybe they can escape on their own, maybe if they have Thief ability, they have an increased chance to escape. The prisoner could be traded on the diplomacy screen.[/quote] Yes! This is something I've been thinking about, too. It would help make heroes much more in
Thanks for the feedback. It looks like the community is still playing it, which is the best indicator of a good game. Think I'll check it out! Thanks!
So...the game's been out for a few months now. Has anybody reached a definitive conclusion? [e digicons]^_^[/e] I have been on the fence with this game since its release...and still am (I really wish there was a demo. It is soooo important with a 4X sci-fi game). Has the game improved since the first few patches? Would people still recommend it? Or was it just a flash in the pan? The reason I ask is because I've been playing a lot of AI War and I
Great ideas! More than a few people have been arguing for changes like yours for a while now. As currently implemented, children and dynastic politics are largely pointless. At a minimum, Elemental's dynastic politics should equal 2006's Medieval II: Total War dynastic system, which it currently does not, unfortunately. I'm hopeful that it will at some point, though. [e digicons]:pout:[/e]
Chess! The only game that never disappoints me. It was, after all, beta-tested for over 1300 years before it was released! [e digicons]:grin:[/e]
Speaking about sov children in a captured city, it would be cool if we could capture them and ransom 'em off. Maybe even after a battle (i.e., not everyone dies in a lost battle; some are merely wounded and can be captured).
Good stuff! I particularly agree with the schools of magic and the succession wars (which is #1 on my most wanted list as you really can't have a medieval game without such a thing as dynastic struggles. If Medieval:TW could get it to work, SD certainly can!). [e digicons]:thumbsup:[/e]
[quote who="Mortenart" reply="157" id="2749581"] RE: DEAD SOVEREIGN SUCCESSION Have some kind of reversed Golden Age, the whole kingdom mourning for their lost (Beloved?) Soveriegn and some anarchy (No production, loss of buildings / troops) within the lands for a few turns.... And Definitely hand over the reigns to the next in line (Taking into account all diplomatic possibilities! Family feud & and a kingdom split in half? ! ) Yes, exactly! If you were a
I'm all for it! Anything to make this crucial element of medieval politics come alive in the game!
[quote who="surlybob" reply="13" id="2749494"]Stardock proudly presents: Elemental: War of Forums![/quote] Ha! It's certainly keeping us busy! I bet this was their plan all along.... [e digicons]*_*[/e]
I would wait. While the game is playable, and even enjoyable for short periods, it definitely needs a lot more "fleshing out" to make it all it can be. I would wait at least until version 1.1 gets here in September.
Which could make for all sorts of interesting repercussions. Perhaps inbred children have a higher chance of achieving some special ability...but at the cost of public opprobrium that might cause your cities to revolt.
I definitely would like to see the custom coat of arms return. First, of course, SD needs to get dynasties working in a meaningful sense. But once that is done, then a custom coats of arms would be a really cool "immersion" element, doubly-so if they would also morph as families intermarry. Considering how cool SD made custom ship building work in GalCiv II, a similar creation system for coats of arms could rock in this game! The vassal system would make for an awesome exp
This is a hot topic right now. The best way to address this is the most obvious: allow offspring to ascend to the throne. If there are no offspring, then the kingdom should either go neutral or have a NPC hero take over. This issue really needs to be addressed ASAP since it is hamstringing a crucial game mechanic (dynasties).
[quote who="auboy105" reply="52" id="2748810"]Another desperate plead for Sovereign Death = Game Over Options! A solution for one of the biggest game gripes!!! I just always hated it in any game (AOW, MOM, ) that when you killed the enemy leader a whole enemy empire suddenly vanishes! Some sort of successor or heir takeover would be great!!! This would be a balance to using, risking, and losing a powerful leader is that the successor or heir wo
I was going through some old posts regarding Elemental and found a bunch of ideas that didn't seem to make it into the game. These include: Intergrated Physics "In Elemental, what we're doing is actually giving each item its own heft with its own physics. The trick is to find a way to do this that still lets it run on lower end hardware so it has to be done smartly. At the same time, you want the guy with t
I was thinking (always a risky proposition): maybe the immortality trait could be made as something that needs to be purchased during character creation? That way people who don't want immortality can spend the points elsewhere, while those who do can purchase it at the outset. To each his own while keeping it within the character creation process. Another possibility would be to make immortality a high level spell. This also has some merit as it would make imm