djw77

djw77

Joined Member # 3035310
1 Posts 4 Replies 110 Reputation

Didn't read the whole thread,too many posts :LOL: I know this has been brought up before,but im gonna say it again,because it's a serious issue on large/huge maps: Make the defenses more powerful so that i dont have to use 1/4 of my fleet cap to defend 1 chokepoint.Raising the fleet cap is [I]not[/I] an acceptable fix for this,all it does is let the AI throw bigger fleets at me,which in turn needs larger defence fleets,in other words it fixes nothing. It would also b

1,040 Replies 556,878 Views

Yea i hate it too,bought the game last week,downloaded it,thought i'd try it out for 10 mins before bed,next thing i knew it was 5am ffs.Work sucked that day. (:( At least i learned a valuable lesson,dont start a game of sins after 9pm!

39 Replies 58,283 Views

[quote]I'd say the best way to fix this is an improved AI [/quote] Thats pretty much the reason i posted,i'd just like to see the AI make some mixed (and more challenging) fleets instead of throwing blob after blob of frigates at me.It just gets boring dealing with the same thing all the time. (:(

9 Replies 17,404 Views

What i mean by that is this : [img]http://img91.imageshack.us/img91/9779/screenshot2tm5.png[/img] Bet you thought i meant siege frigates eh? :) Thats 87 cobalts,and he didnt stop there,he went well over 100 before he finally decided he had enough spam to attack me with.Wouldn't be such a problem,but 9/10 fleets the AI sends at me consist of 2-4 caps and 50+ basic frigates. It's not unbalancing or anything,i can deal with it easily,but you guys put all those

9 Replies 17,404 Views

P4 2.8ghz dual core Nvidia 7600gt 512mb 1gb ram 1024x768 2xAA and everything at highest apart from bloom. Halfway through a huge map game with 9 other AI,yet to see any stutter/lag etc. Very impressed by the low system requirements! :CONGRAT:

32 Replies 103,179 Views