NeoValkyrion

NeoValkyrion

Joined Member # 3035504
1 Posts 4 Replies 385 Reputation

Alright, having just played an 8-player game as Vasari, I have come to the conlusion that the Returning Armada tech is in definite need of tweaking, because a Vasari player with multiple phase gates can amass a huge fleet way too quickly, and if by some miracle you beat that one, they've already produced ANOTHER one that can easily destroy what's left of your heroic fleet. I remember reading somewhere a suggestion to have phase gates only recall ships that were already constructed and d

1,040 Replies 558,803 Views

The real issue here is what happens when players leave a game. There are two options right now, neither of which are convenient for the players left in the game. A. Surrendering - Removes your player from the list of people needing to be eliminated in order for the other team to win, but all your planets and ships remain where they are. Personally, I think it'd be a better idea for these to be scrapped once you surrender, because your remaining planets could have been useful to your tea

175 Replies 267,184 Views

A few things I'd like to see in the game. -Self destruct option for capital ships, because it'd be fun to deny your opponent the kill and possibly take some of his fleet with you. -Some way to assign target priority to fleets, so that I can put something on dealing with the damn long range frigates that are always picking my fleet apart. -A method of making capital ships more survivable, or making capital ships cheaper. Most of the time players will just put their entire fleets

1,040 Replies 558,803 Views

Came up with a theory for this problem. I don't have the port open on my router that I should, how does the game pick a new host when the original one leaves? It might be likely that when it migrates to a host whose router is not set up for it, that it disconnects the host. This seem feasible?

9 Replies 6,166 Views

Hey! First let me say that Sins is one of the greatest strategy games I've ever played, and my natural desire to obsess is building a deep and strong relationship with this game. However, I've been having issues lately in multiplayer with disconnecting, usually about five hours into an eight player game when I'm dominating everyone (Imagine my pain, #1 in military, empire, and economy in an eight player match, and then poof, connection gone). As far as I've been able to tell, there are two disti

9 Replies 6,166 Views