To those talking about graphics being the cause of late game slowdown, you are sending people down the wrong troubleshooting path. Graphics slowdown only generally happens within an application when things are being painted on screen (or shortly will be painted there) or when a lot of different textures / meshes etc. are being held inside video memory. Late game slowdown comes from a load on the cpu or from full / overextended memory. As it stands now entrenchment do
Salvaticus
It's a beta. I was asked to provide feedback on possible issues.
Ok From what I'm seeing here cpu bottlenecking seems to be an issue with the client. I conclude this because the system in question far exceeds the recommended system requirements, even in cpu clock speed which is what seems to matter here and because only one cpu ever really sees significant use during play. If this is the case it is disappointing because the recommended system requirements imply perfromance gains through the use of dual or quad cores. <p
Hey all. One quick correction: In my composition of the original post I said that I played against four AIs on a medium random map. That was a mistake. It was myself and three AIs, not four, on a medium random. Forgive meh plx. Later =)
Hello devs. I love this game very much. I do however have a question. I'm currently running the following rig: AMD 2.6ghz quad core on an ASUS m3n72-d platform (optimized stock settings, no OC) - 6gb corsair ddr2 800 ram w/ heat spreaders (matched pairs) - Nvidia 9600gt 512 card in a pci-e 2.0 slot running at 16x - Sata hard drive appropriately configured for performance - Windows Vista Business 64 bit (clean system for gaming, no BS bloatware, etc). I re
"Property is theft, therefore theft is property... Therefore, the ship is mine." At any rate, the intellectual property capitalists could learn a lot from what you guys are doing here. I continue to be impressed by your ideas and their success. Well done.
You need to learn the difference between objective facts and opinions.
QFT on the pacing. It's very, very nice to be able to cut and run in order to salvage what's left after you take on more than your force can handle. I have been sitting here since 5pm est monday playing this game =)
Stop waiting and asking questions on a forum and press the "Buy Now" button. You won't be sorry.
The game is absolutely fantastic. Pure win. It's deep enough to keep you interested / challenged and it has a coolness factor that is hard to quantify but easy to appreciate. Well done. And now if you will all excuse me... my fleets await.
Hi. Fantastic game (I've been watching these boards for months and decided to take the chance. I'm very glad I did). Gratz. For me, the first tutorial ran partially, then bugged. The final three worked just fine. Hope that helps =) Salv