Heh well thanks for that again. I guess my plans will have to wait for future updates to bear fruit. Perhaps.
JiveMonkey
Eeek. Well thanks for that. Can I just make a few hanger types with different fighter choices in each? Also, can I make it so fighters can hyperspace between systems? I'm trying to see whether a scout recon squad would work.
Just started trying my first mod on this to add a third fighter type. I'm trying to get it buildable by the hanger but it doesn't seem to want to recognise the third fighter slot. I've swapped around my new "Recon" class with the Bombers and it shows up then, but Bombers disappears... Is this a hard limit or can I change a value elsewhere to allow more fighter types?
Thanks for the info, wasn't expecting such a quick response :) Based on everything I've read about this game plus the post and video above I don't need a review score to tell me how awesome this game is, so I just bought it and am eagerly downloading now. Hats off to Stardock and Ironclad for putting it together and for being around to provide support on what I imagine is a very busy launch day. Keep up the good work guys and thanks again! :CONGRAT:
Does anyone know when the major games sites (IGN, Gamespot etc) will post their reviews of Sins? I'm just wondering if Stardock sent out any advance copies to reviewers and if they did, whether there's any restrictions on when they can post the reviews. The reason being that I'm very tempted to take the plunge and buy it as I have all day off work tomorrow, but I can't remember the last time I bought a game without reading a single review. Especially given that the previews I read all s