DarknessDK

DarknessDK

Joined Member # 3036466
0 Posts 19 Replies 84 Reputation

Well, you said yourself that this is an alternate timeline (Emperor dead, Vader alive), so they could have been in the Vasari galaxy, followed Vasari to the Sins galaxy and then gone after them in the Star Wars galaxy after all three races left... I hope you understand my meaning, I'm not sure I do myself :P

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1: Double Fleet Supply and Capitalships 2: No Superweapons 3: Expanded Research 4: Faster Combat 5: Main mod Checksum is 151965946 The whole capital ship supply limit is not really that big a deal since I rarely play as Vasari, but I just noticed the lower limit while playing the newest version of the mod, which is awesome, by the way ;)

1,119 Replies 3,145,714 Views

[quote who="GoaFan77" reply="595" id="3313873"] That sounds like you might be hitting the RAM limit. Try reducing your graphics settings a notch and see if that increases how long you can play, if not solves the problem all together.[/quote] I'll try it, but it doesn't seem likely, since I have a nifty display on my keyboard showing how much RAM I'm currently using, and when playing the mod it doesn't even hit 25% of my RAM total. Also it worked fine befor

1,119 Replies 3,145,714 Views

[quote who="GoaFan77" reply="583" id="3312007"] Quoting DarknessDK, reply 582I'm having a problem after the latest release (with the hot fix applied), where I constantly get CTD without any sort of error messages. So you can't even start the mod? What is your checksum?[/quote] Yeah, I can start the mod and play for maybe 10-15 minutes and then it crashes without any error message. Checksum is 119748477 and I have the following mods running: E4X

1,119 Replies 3,145,714 Views

[quote who="GoaFan77" reply="522" id="3298624"] Quoting DarknessDK, reply 521 Quoting GoaFan77, reply 518Hey all, I've released an updated minimod package for Rebellion users, including one that disable superweapons and resets titan levels on being built. More information here. As someone who likes to play the game on huge maps and with max enemies, is there any chance you could do a "minimod" with raised costs for research (maybe even with additional levels?), that w

1,119 Replies 3,145,714 Views

[quote who="GoaFan77" reply="518" id="3296566"]Hey all, I've released an updated minimod package for Rebellion users, including one that disable superweapons and resets titan levels on being built. More information here.[/quote] As someone who likes to play the game on huge maps and with max enemies, is there any chance you could do a "minimod" with raised costs for research (maybe even with additional levels?), that way money will play a bigger factor than it currently does when

1,119 Replies 3,145,714 Views