Already read, Goa ;) Can't wait to see what you have in store for the Rebels/New Republic factions.
DarknessDK
Can't wait for the Warlords to arrive... Means we are one step closer to the Rebels/New Republic ;)
Well, you said yourself that this is an alternate timeline (Emperor dead, Vader alive), so they could have been in the Vasari galaxy, followed Vasari to the Sins galaxy and then gone after them in the Star Wars galaxy after all three races left... I hope you understand my meaning, I'm not sure I do myself :P
Goa, you know how you can connect the Sins universe with the Star Wars universe even more? You could make the Yuuzhan Vong the race that has been chasing the Vasari ;)
lordlubu21: Right side of the Expansion Region, just to the left of the Outer Rim text :)
Goa, you got screwed if you got paid in Imperial Credits since they'll be obsolete once the New Republic takes over [e digicons];P[/e]
Any news updates on the mod, Goa? Hoping for a release before I go on vacation for 4 weeks (no gaming!)
Any ETA on the beta? Looking forward to playing this, and the other SW mods in development :)
1: Double Fleet Supply and Capitalships 2: No Superweapons 3: Expanded Research 4: Faster Combat 5: Main mod Checksum is 151965946 The whole capital ship supply limit is not really that big a deal since I rarely play as Vasari, but I just noticed the lower limit while playing the newest version of the mod, which is awesome, by the way ;)
Yeah, and all the other factions have 32 capital ships, while the VCC only has 16.
Hey GoaFan77, I noticed that the Vasari VCC faction only has half the capital ships available than the other factions when using the "Double Fleet Supply and Capitalships" mini-mod.
I loved the Mad Scientist mod you did, still hoping for a Rebellion version of it :)
[quote who="GoaFan77" reply="595" id="3313873"] That sounds like you might be hitting the RAM limit. Try reducing your graphics settings a notch and see if that increases how long you can play, if not solves the problem all together.[/quote] I'll try it, but it doesn't seem likely, since I have a nifty display on my keyboard showing how much RAM I'm currently using, and when playing the mod it doesn't even hit 25% of my RAM total. Also it worked fine befor
[quote who="GoaFan77" reply="583" id="3312007"] Quoting DarknessDK, reply 582I'm having a problem after the latest release (with the hot fix applied), where I constantly get CTD without any sort of error messages. So you can't even start the mod? What is your checksum?[/quote] Yeah, I can start the mod and play for maybe 10-15 minutes and then it crashes without any error message. Checksum is 119748477 and I have the following mods running: E4X
I'm having a problem after the latest release (with the hot fix applied), where I constantly get CTD without any sort of error messages.
[quote who="GoaFan77" reply="522" id="3298624"] Quoting DarknessDK, reply 521 Quoting GoaFan77, reply 518Hey all, I've released an updated minimod package for Rebellion users, including one that disable superweapons and resets titan levels on being built. More information here. As someone who likes to play the game on huge maps and with max enemies, is there any chance you could do a "minimod" with raised costs for research (maybe even with additional levels?), that w
[quote who="GoaFan77" reply="518" id="3296566"]Hey all, I've released an updated minimod package for Rebellion users, including one that disable superweapons and resets titan levels on being built. More information here.[/quote] As someone who likes to play the game on huge maps and with max enemies, is there any chance you could do a "minimod" with raised costs for research (maybe even with additional levels?), that way money will play a bigger factor than it currently does when
Any plans for a 1.1 update? I keep getting CTD after about an hour or so of playing, and I have a feeling it's because of the new patch...
Any chance the mod can be uploaded to a different site than moddb, since gamefront have blocked most countries from downloading from them?