Agent of Kharma

Agent of Kharma

Joined Member # 3036562
119 Posts 1,400 Replies 24,300 Reputation

[quote] We don't agree with the siege problem since v1.02 but we'll continue to monitor the stats and gameplay behaviors. [/quote] The siege problem is still very bad, but it's actually a minor issue compared to the PJI (in fact I think it syngergizes with that problem, and is complicated by it). Note that I have no complaints against the AI (I merely used gameplay with the AI as an example). Actually, it is great that the AI is smart enough to recognize and use that t

105 Replies 71,495 Views

[quote] The problem with phase lane lock down or even an extensive delay is it makes it very difficult to kill the super weapons. Personally I'd rather see the super weapons nerfed or even removed if it allows for the elimination of the need for phase lane hop scotch to kill an enemy fleet that runs the literal instant the tides turn against it. [/quote] There is no question that this strategy game could be quite good without a superweapon, yet it cannot be good with the curren

105 Replies 71,495 Views

I'm a die-hard strategy game junky, and have been playing these games for decades, even before PCs had them (in the olden days you had to play them on mainframes). I have been tracking this particular game for about a year before it came out, and had extremely high hopes. My problem with the game is the horrible gameplay mechanic, which I belive is a crappy synergy of a few bad balance decisions these guys made. It breaks the game, and makes it unplayable from any sort of enjoyability or

105 Replies 71,495 Views

[quote] All that I really see wanted is people to make invincible fortress worlds that have 100% chance to stop any army. [/quote] Come on. Making a phase jump inhibitor stop you from phase jumping past it deeper into a system in no way creates an "invincible fortress world" - that's the most ridiculous thing I've ever heard. A phase jump inhibitor isn't a weapon, and it isn't a fortress. It is what it says it is - a phase jump inhibitor. It doesn't chan

25 Replies 40,299 Views

[quote] Honestly, myself, I'd prefer the original PJI over superweapons any day! I mean jumping a dozen siege frigs through my systems and taking out my homeworld is kinda lame (which I hear wont be a problem with the next patch nerfing the siege frigs). Verx45, I'd even like to have the Beta 4 version back. It just eliminated enemy ships from jumping deeper into your territory, but they could still retreat. [/quote] I strongly advocate t

25 Replies 40,299 Views

I think the easiest and simplest thing to do is make the PJI inhibit all jumps except back through where the jumper came from. This dodges all of the complexity that one of the posters above suggested, but most important of all it allows STRATEGIC CONTROL OF PHASE LANES AND STAR SYSTEMS. Right now star systems basically have an economic/logistical use, and that's it. Phase lanes have no strategic use whatsoever. The game has degenerated down to a lot of TACTICAL play with hit and run

101 Replies 75,091 Views

The Advent invaded my system with a large fleet and tried to take my planet. Fortunately for me, I had a fleet sitting right there, in addition to tons of defenses. Anyways, right in the middle of the battle, this very large "black hole" effect pops up, pretty much right in the middle of the advent forces, pretty much completely engulfing the entire advent fleet. It stayed for a long time - the entire battle. I think it flickd off one or two times, but came right back quick. It was

0 Replies 2,171 Views

Actually, you can move ships yourself - I've done it. In a recent battle, I had a fleet of 2 capital ships (the Kol and the missle barrage firing ship) and about a dozen frigates with a few cruisers thrown in. I was battling an enemy with a similar sized fleet, when I noticed my missle barrage ship was taking quite a beating. Since it has some range, I decided to take it out of the thick of battle, so I turned it around to move it out of the way. Much to my chagrin, the 2 enemy capital ships

294 Replies 303,870 Views

People say "ah it's easy, just have multiple fleets, blah blah" (and of course you should), but this is simply a retarded game play mechanic. No interdictor ship is needed, the whole problem is the way they changed the phase jump inhibitor. Read my thread here: https://forums.sinsofasolarempire.com/?forumid=402&aid=175957#1450516 The way to solve this particular problem (as well as making the game far more enjoyable from a strategic standpoint) is to make the phase jump inhib

58 Replies 80,085 Views

Okay, I got the explanation. Thanks. I wasn't part of the beta, but I actually don't like the rationale for nerfing the PJI, as I'm reading it here. It seems to me that one needs the ability to create strategic strong points - it makes little sense not to have this, otherwise practically any world can be attacked at any time, anywhere, and you can't simply be at all places at all times with your fleets, and you can't max out all defenses at all places at all times. I don't mi

101 Replies 75,091 Views

Hello, First, a disclaimer: This is not a complaint I am posting. This is not whining. This is not asking for a nerf, or a buff. This is simply what it advertises itself to be - an honest question, nothing more nothing less. At any rate, I keep running into postings about people playing "phase jump tag" or "phase jump hopscotch" or "phase jump ballet" or "phase jump musical chairs" or whatever you want to call it. My question is simply "Why was the phase jump inhibitor ner

101 Replies 75,091 Views

If the AI is running from a battle it calculates it cannot win, that is smart. So don't dumb down the AI and make it stupider in order to "force an engagement" as you put it. That would simply create a dumber AI. The solution seems to be making phase jump inhibitors that actually work. My question is why they were nerfed down (from the beta) from stopping phase jumping. I mean, there must have been a reason. What were the complaints then about phase inhibitors stopping phase jumpin

55 Replies 29,628 Views

[quote] Then I never see these problems on a medium AI. Yes, I see strike groups consisting of nothing more than 12-14 Cleansers/Siege Frigates/Those weird Vasari beam frigates but they usually withdraw after losing half their group to bomber strafing.[/quote] I think people complaining about AI is a different discussion (and I agree, it isn't a problem). I think the complaint here is what a human can do to you. Either way, it seems ridiculous to me too that phase inhibit

41 Replies 41,522 Views

Hi, I'm a mega-newbie, never played the beta or anything, but tracked the game for a long time. Anyway, started my first game yesterday, and since the TEC seemed like the boring, standard human faction, I picked Vasari, thinking I would move to Advent later. At any rate, I got my butt kicked. But that's basically irrelevant - what *is* relevant is that I think I didn't understand the Vasari philosophy, what they are good at doing, how they are to be played, etc. For my start

4 Replies 6,039 Views

I think what you are missing is that you will need a fair number of ships escorting your cap ship. If he's spamming 20 light frigates and sending them at you, you will normally need a similar-sized fleet, give or take, if you are talking the same class of ships (you could of course use less numbers of higher-classed ships, I'm guessing). Pay attention to unit matchups, too. I'm by no means no expert on this game at this point, but in my last game I did build a carrier cap ship, and wh

13 Replies 13,768 Views

Of course I agree wholeheartedly that the actual game itself, the "sandbox" if you will, is far more important than any campaign. And if the developers sacrificed the lesser important thing to work on the more important thing, I applaud that decision, I truly do. The AI gangs up on me when I am the least powerful (I've never been the most powerful), and won't fight each other at all. In fact, they come into all my systems with all guns blazing in COORDINATED attacks, and their ships w

12 Replies 10,674 Views

No campaign? Why not? In the months before the game I was reading all about the fiction of the TEC, and the Vasari running from this galactic inner core threat, yadda yadda. I thought there would be a campaign that would help tell the story? So all we get is backdrop, but no campaign? That's disappointing. Don't get me wrong, the game is great - I love it. But I wish there was a campaign. (Oh, a minor annoyance - the AI gangs up against you even if you put the AIs all on

12 Replies 10,674 Views

LOL - I don't get it. I downloaded the game and went to the tutorial section. I started the first tutorial and expected it to "hold my hand" so to speak and tell me what to do and guide me through everything. Nope - nothing. Nada. Nil. Naught. Zippo. Zip. So... I haven't even played the game yet... at all. Don't get me wrong - I'm an RTS nut, and I'm absolutely positive I'll love this game. But in the meantime, is there some resource someone can direct me to so I can learn how

3 Replies 5,200 Views