If you play a game with multiple star systems, can you create your trade route to jump from one star system to the next?
MrBravia
This story reminds me of a multiplayer game I played once in Homeworld. Some guy decided it would be a good idea to attack my fleet with fighters. Unfortunatly for him, 1/3 of my fleet consisted of anti-fighter frigates. He quit on me after he wondered why all his fighters were gone within 10 seconds and accused me of cheating :D Sounds like you are Porkins... and you fought Grand Admiral Thrawn.
Does this ability work in any star system, or does it only work in asteroid belts?
Does anyone know how to clear minefields in entrenchment? Other than to have scouts do suicide runs into minefields?
Is there anyway to make a your trade route go through systems where you can't colonize and build a trade port? Like Gas Planets and Nebulas?
Anyone else think the Vasari Starbase looks like a Cylon Baseship?
It would be kind of funny to hear what real military conflicts would have sounded like if soldiers used "gamer terms". Sailor at Pearl Harbor: The Japanese are spamming us with Strike Craft! It's not fair! Sailor 2 at Pearl Harbor: They are camping us too! Those cheaters!
Can you "downgrade" a starbase? Is it possible to downgrade a starbase and reassign the upgrade points after you upgrade it? Just wondering because I have some starbases that are now behind the front lines and I don't need the full defensive power of the starbase anymore. Or do I have to blow it up and build a new starbase?
Has anyone ever come across a situation where planets are autopinned to the empire tree and you can't unpin them? I have like 6 planets stuck. Anyone know how to fix this?
QQ more
I found the best strategy for this was to build a balanced fleet. Of course, I don't play multiplayer and only play against CPU so I don't know how well this would work against human players. If your opponent has a fleet of say, 10 carriers, those ten carriers only have fighters/bombers as defense. So my fleet would have 5-7 flak frigates, supported by 1 mothership, 3-5 carriers, a few light frigates and long range frigates to protect my ow
Bombardment seems alot faster, rather than sitting back and waiting for alligence to drop to 0 on a planet. What advantages are there to using culture to take over planets?
Is this a bug or is the CPU just cheating? I was playing advent and had my fleet stationed at "Planet A", which was equipped with 3 Temple of Communions. At Planet B, was a small CPU fleet with the vasari Cap ship that can colonize planets. I decided to simply watch the planet's alligence drain to 0 and then cap the planet rather than bombard it. So I watched the planet drain down to neutral, but then the cap ship simply went to the neutral planet
Double post .
I was just playing a game against the AI, and I thought that Orbital refineries only affect the system that it's in and the adjacent systems. I had 3 orbital refineries set up in a system, but that system was on a trade route. I went way down the route line and I noticed that some crystal/metal mines were reading 2/3, even though I didn't have any refineries anywhere near them.
I was just playing a game against the AI, and I thought that Orbital refineries only affect the system that it's in and the adjacent systems. I had 3 orbital refineries set up in a system, but that system was on a trade route. I went way down the route line and I noticed that some crystal/metal mines were reading 2/3, even though I didn't have any refineries anywhere near them.
Your overclock probably wasn't stable.
I bought the digital download version and I heard there's a printable tech tree and soundtrack. Where is it stored?