Oh, why not? I'll give ya me John Hancock. Dyego Xyvik Author, Artist, Gamemaker
Xyvik
Tossed me own karma at the helpful peeps here, thanks a bunch guys! Anyway, got the problem solved finally. I had to end up foregoing the Forge Tools 3 reference files and simply converted the files I needed from the game files themselves and popped them into my mod folder, and voila, it worked. I had to end up using a 3rd party GUI program for the convertdata exe, since I couldn't get the blamed thing to work. Long story short, it finally works, and thanks once
[quote who="ShadowMastiff2468" reply="5" id="2111390"]He he he! I'm getting quoted left and right *feels proud* LOL[/quote] As well you should. It is an excellent debug mode, especially when the normal debug method (ie, developer exe) isn't working at the moment. I doff my hat to you, sir!
[quote]My personal guess for what is causing your issue is that the reference data with the forge tools (as of yesterday atleast) still hadn't been updated to the latest version of entrenchment, meaning that by doing my first suggestion you should probably fix your problem, unless something in your files IS causing the issue, in which case you just start with an empty gameinfo folder and add files one by one until it stops working and you will have your culprit [/quote] <p
I feel like a complete doofus asking this (yes, you're allowed to call me one) I've followed every step they say you should follow. I created the mod folder (simply xymod right now), put all the reference files from the ForgeTools (v3) and went about making them all non-read-only so I could actually change the dang things. I made only a few small tweaks, such as turning research buildings into 0 logistics slots, and making the TerraHome give out more resources, oh, and removed