midnightjoker

midnightjoker

Joined Member # 3037069
5 Posts 68 Replies 682 Reputation

Probably. The FS2 portion will be an extension of this mod, probably for Entrenchment. Nothing is set in stone though. Im just gonna focus on this for now and then everything can be reused for the FS2 portion. Depends on how much help i get as well.

157 Replies 391,267 Views

Sins: FreeSpace 1 - A conversion project for Sins of a Solar Empire 1.17 This should be the final release for this FS1 era mod. It contains the update and a couple more fixes. The maps should also work with 1.17 now. Install instructions included. There is a new mod in the works for the FS2 era and entrenchment. When that is finished we will hopefully revist the FS1 era. MOD DL link:<

157 Replies 391,267 Views

thanks for the response. how can you tell its not centered? my p001-Center null point is at 0,0,0 and at the center of the model. thats funny, yours are the 3rd set of directions i have read to use, with Y being the up/down. i will try it but really my problem seems to be that i change the mdoel facing, but it comes through the same. change it again, still comes through the same(same direction). yes im freezing the model before export. if it was just a matter of get

5 Replies 5,058 Views

i had that happen once but dont know why, i may have selected a null point when i went to do the export. did you setup your scene root exactly like the one in the ironclad guide? assuming your using XSI. um, i dont know what else, im new to this stuff. can you see your textures in XSI on the model? how big is the .xsi file? i am getting around 150-200 KB for a fighter sized model. the one i had the invisible thing with was around 15 but i think it was just a null.

18 Replies 9,858 Views

is there some thing that needs to be done to set the direction of the ship? null point? im pretty sure the X,Y,Z ' s are all correct; i compared them to sins stock models. but no matter what change i make it doesn't translate, always the same. any help is appreciated and it will help get the FreeSpace mod rolling. i know it seems like a silly problem but i cant for the life of me get them to face the proper direction. <

5 Replies 5,058 Views

Hey im am hoping to get some input from the devs on this. i am wondering if i setup a mod with only capital ships available to be built, how would the AI react to that? would it build a full fleet of cap ships (fleet and supply provided) or would it just build a couple and nothing else? or maybe it would break it entirely? i will try it out anyway but i was hoping someone who has more knowledge of the AI could throw in on this. I see that for the patch the

1 Replies 3,651 Views

shadow chron is pretty good; uses a bit from the sentinels books which is cool. too short though. Robotech is awesome. good luck converting it. no transforms but it would be awesome to see the sdf 1 melt away fleets of ships.

7 Replies 4,606 Views

wow i didn't know about the new portal deal. very cool. For team colors i always pick green for gta, yellow or orange for PVN and red for Shivans and i like the look of that in game. i will look into changing uncontrolled/explored systems to yellow instead of the grey.

86 Replies 152,702 Views

yeah i was thinking we could take the wormhole from sins and swap in the knossos portal model. my theory on shivans is they thrive on super nova remnants and go around blowing up stars to get resources (and wipe out upstart apes). we could mod a star to be a post nova dwarf and mod the nebulas to be huge and have effects on ships. i doubt there is any way (yet) to have an ability in game that changes a star model from say a normal one to a nova remnant. oh well. <br/

86 Replies 152,702 Views

it should be in the sound folder. this is the list of songs i found when replacing the freespace music. maybe its helpful. opening theme Trouble 1 - 9 upbeat 1 - 3 sad 1 - 3 battle 1 - 14 quiet 1 - 12 tec annoucement - short tec opening tec quiet tec theme tec 1 - 4 vasari 1 - 6 vasari annoucment - short vasari sad vasari battle vasari theme vasari trouble <b

7 Replies 8,839 Views

To replace the old ones just overwrite them with your new .ogg file into the sound folder. (give them the name of the file being overwritten.) i didn't try to add more songs but i assume you would add 1 to the theme count that you listed above and put a name like "MUSIC_TROUBLE_99" in the list as an alias and do the same in the Game.musicdata folder. Then goto the SoundMusic.sounddata file and here is where you tie the alias to the file name. Then add the song to the sound fol

7 Replies 8,839 Views

that mad world vid is great. I'm in for the freespace mod. i have been trying to fine tune my freespace map to get the feel of the game right. Tweaking ship stats to mimic freespace ships and battles. There are instances where the AI gets hung up and wont do anything or it runs away when it shouldn't, etc. Besides the models, which will be a pain, the AI will be the biggest problem with this mod. I hope it gets rebuilt for version 1.1. Anyway, i have the freespace material

86 Replies 152,702 Views

I'm just itchin to get going on this. The_Regicide, you mentioned you were working out some tech tree's. I can start grabbing images for 'em if you want? I have been putting off doing models in the hopes that someone else who KNOWS how can take care of it. I have all the apps, tools, importers, exporters, converters you can think of to do it all, just missing that KNOWLEDGE stuff to make it happen in a reasonable amount of time(like this year). better start reading them tutorials.

97 Replies 253,769 Views

Well its not a Sathanas but i have finished a port of the FreeSpace 1 & 2 music to Sins. (~90megs) I also managed to get some portraits done using material from the original games. I included the FreeSpace Maps i made as well. I modded my String file to use all FreeSpace Race names but it is specific to one of uzi's older planet mods so i didn't release it here. Portrait Screenshot: [link="http://img149.imageshack.us/img149/2406/playerportraitlarge2yq1.jpg"]WWW Link[/link

97 Replies 253,769 Views

Something i have always wondered about; by load times do you mean 'on game start up' (where i have noticed a difference) or are the files constantly being re-loaded in game?

10 Replies 6,207 Views

What i found with this is that you can set the races to start in certain locations in the map, such as Tec player 0 starting on planet whatever, etc. the races will appear in the correct starting locations but the players could be assigned to any race when starting a new game. I just keep restarting the game until i get the players where i want them. I will try setting all players to team index 1 to see if that fixes it for me. thanks.

10 Replies 5,161 Views