i agree with itharus. the people who complain about RA are just to lazy to find other ways to win besides massing one huge fleet and attacking their opponent planet by planet. that may work in starcraft, but not in this larger-scaled strategy game. RA is balanced, because rushing to get it requires huge amounts of resources, and research time. the opponents need to attack if they notice the Vasari player's fleet is small. if any tech should be reduced at all, it is TEC's economic powers, be
ryno19
[quote]The less strategic option you have, the more critical micro becomes in any RTS. Sins as advertised as a real time 4X game, but it has several orders of magnitude less strategic options than other "true" 4x games like the moo series or even Stars! (if any of you have played it). For example, in typical 4x games, you put population into colony ships - colony ships don't magically produce people. Because of that, population is another variable you need to keep track of. You also ar
ok, so i shouldn't worry about it?
yeah, but no refinery ships are being created, as all the factories still say 0/3 and the econ ships in that gravity hole have stopped moving.
while playing as advent in single player, i notice that my trade ports/refineries shut off, and i can't get them to gather resources or credits. it just says: "structure production disabled", or the like, and lists all the stuff about "phase jump disabled", etc. is this a bug, or am i just missing something?
i personally don't often play as vasari, but i noticed that if you do get the returning armada, you deserve to win, because that amount of resources with a balance army is very expensive. and i like how all the races have their own distinct advantages (military strength=vasari, economy=tec, culture=advent) and taking out returning armada would unbalance the factions, because vasari has a harder time with resources than the other two.
eyes of the converted researched as well make sit well worth your while. it gains you valuable intel, and that makes a huges difference in the late game if you know where your enemy is stacking his fleet.
ign's review was very reasonable. they cited the actual issues with the game instead of bitching about no single player. i agree with the point they made that all the research is either limited or to inexpensive, as all players will research it all before the end of the game. there should be a greater reward to whoever researches the super weapon for that faction first, for example. i also agreed that the ai needs to surrender earlier. don't get me wrong, sins is an amazing game. i was a h
that's a shame. that will chase some people away from this amazing game. i think that if there was a single player cammaign, g4 and gamespy would have given it 5/5, and sites like ign and gamespot who haven't covered the final compy yet would really plug this game. edit: gamespot just posted their review. 9/10 and editor's choice (WOOHOO!!)
i was wondering what the devs (and any other people) thought about the main gripe reviewers had with the game: lack of a campaign. most of the reviews i read or watched noted that as the reason for dropping it from 9.5 to 9.0 or 9.0 to 8.5 (i won' even bother mentioning those that gave it a straight 8.0: they are idiots). i love sins, but i would be interested in being able to download a campaign, or make your own. is this a future possibility, or will we not see this until an xpack or seq
the one point every reviewer made was a lack of single player campaign. i was wondering, if there are tools already made or in the works to make your own campaign with objectives and scripts?
games like sins take time to review. sites like ign and gamespy that offer good, reliable reviews really work to play through the entire game, and really study all the option before the review.
i think that carriers and their fighters should be made easier to get, and frigates should be more expensive.
if sometime in the future i decide to get the boxed version, can i upgrade my didgital download or will i have to pay $50 for the box?