Also, considering the system requirements that would present themselves if such unit specific a.i.(with regards to constant motion through all axes, while fighting) within all simulated solar systems, was present, and in real-time... I am very happy they made the trade-off. i.e. I would like to play the game tomorrow, rather than two years from now... Perhaps, two years from now, we will see Sins "FarCry to Crysis" transition...
Steubenfeld
0
Posts
3
Replies
28
Reputation
43 Replies
35,369 Views
Also, considering the system requirements that would present themselves if such unit specific a.i.(with regards to constant motion through all axes, while fighting) within all simulated solar systems, was present, and in real-time... I am very happy they made the trade-off. i.e. I would like to play the game tomorrow, rather than two years from now... Perhaps, two years from now, we will see Sins "FarCry to Crysis" transition...
43 Replies
35,369 Views
I am guessing that multiple battles on multiple fronts with these minimum system requirements demands a certain attention to a.i. allocation with respect to the vernier movements and actions of every single unit within the simulated galaxy, though, this is just a guess.
43 Replies
35,369 Views