Unkn0wn-

Unkn0wn-

Joined Member # 3038083
1 Posts 29 Replies 508 Reputation

I remember Company of Heroes had this, you could just hit backspace and it would return to default zoom/rotation. Very useful, hopefully they'll consider adding this.

2 Replies 5,153 Views

1. 6 Player Random map (Currently it's 4 player - 8 player) If possible even one with and without pirates. It'd also be awesome if with random maps you could determine the amount of planets, pirates & star systems through some sliders when setting up a game. 2. Improved game hosting The ability to change the game's settings (research speed, map, game speed, etc) inside the hosted game room rather than having to quit out to change them. 3. More planet types, perhaps

1,040 Replies 557,176 Views

I like it, it makes for a great escape ability and it's a late lvl ability. Just consider it to be some sort of weapon-jamming function or w/e :P. It's a space game, realism hardly applies.

7 Replies 15,839 Views

Yes, an alternative to annihilation gamemode would definately be a welcome addition. What about a gamemode in which teams fight for certain critical planets? Control of those planets would tick down the opposing team's "tickets" or something simular and eventually cause you to win the game when holding it long enough. Obviously these planets would be frontline planets with multiple phase lanes leading to them, making them a tough nut to defend. It'd certainly add another strategical

40 Replies 37,112 Views

Saving the game and continueing later is hardly an option for multiplayer games. In addition, I'm sure myself and others really prefer finishing a game they've started rather than saving it and continueing it another day. Also keep in mind this post is not directed at the game taking too long itself or asking for a faster game speed. This post is however more aimed at achieving a faster way of winning a game you've already won anyway.

40 Replies 37,112 Views

That doesn't affect MP games though. I really agree there seems to be a lack of end-game abilities that really speed up the annihilation process. While I love a long-lasting game with a good amount of back and forth fighting, I really don't like having to continue playing a game I've already won against a stubborn opponent. This only drags out the game for several more hours where as in other games it would've been "GG" a long time ago. Don't get me wrong, I'm not saying people who'

40 Replies 37,112 Views

They should add a phase delay to all ships but scout ships. This way you can't just mindlessly jump in somewhere and then jump right back out when you're in trouble. It doesn't need to be a huge delay, just significant enough for your ships to take/deal a beating when phasing in. It doesn't make sense imho that ships can just insta-phase all the time. To compensate there could be some research or ability that greatly minimises the delay on later levels. That o

55 Replies 29,441 Views

LRM Frigate spam, supported by an Akkan (Lvl 3 Targetting Uplink), 3 Kols and Flak Frigates =). Takes opposing capitol ships down in no time!

23 Replies 14,656 Views

Just get a good hard counter to capital ships and you should be tearing them down in no time tbh. (Bombers, LRM frigates, etc anything with rockets or bombs focussing fire) The game is about choices, going for multiple capital ships fast supported by some weak ships and a weak economy or teching up and building up economy and a much more modern fleet. Etc I usually tech up a little first and get a strong economy/modern fleet before going for my second capital ship. Once I've ac

13 Replies 14,512 Views

Another addition they should consider imho is listing the amount of Military/Civic labs you already have built at the top of their research trees. I know myself and others have found it somewhat annoying to go look into individual tech research to see how many labs I already have built. Perhaps interesting as well would be to give a different color to abilities not yet researchable (# of labs not reached yet), abilities researchable but lacking sufficient resources, abilities researchab

28 Replies 55,864 Views

I'm suprised to see no fix for the vasari "returning armada" ability(or whatever it's called). While perhaps not incedibly overpowered I really believe it should be toned down because in its current shape, a vasari player can fast-tech to the ability, build phase gates on every planet and enjoy a never-ending supply of free ships :/ (Beyond the initial cost)

260 Replies 231,402 Views

I was wondering if it was possible to allow game hosts to change the map and settings in the actual gameroom itself, rather than beforehand. (Or just have both) I've found it somewhat annoying when I had to recreate a game just because we wanted a different map or different game setting (Game speed, Resource amount, Research speed) This way users could also see the game's settings in the gameroom, rather than having to check beforehand. (Sometimes I forget which speed setting the se

1 Replies 4,905 Views

Just an inquiry, what happened to being able to see your ally's resources? (I remember in the BETA you could see how many resources they had.)

21 Replies 18,689 Views

Imo it'd be great if stationing an army near a planet would also temporarily increase that planet's allegiance.(Simular to M:TW, where stationing a large army in cities can affect loyalty and prevent riots.)

3 Replies 12,876 Views

There should be a way to overwrite cultural influence, allowing you to colonise the planet anyway. Somewhat like a "hostile invasion" involving slavery or whatever rather than a friendly colonisation ;). (This could come at the downside of a larger credit income penalty for the planet)

12 Replies 19,337 Views

Well, later into the game you could get some phase jump disrupters around your important planets, this will severely slow down your opponent's phase jumping, allowing you to take down some of his ships. On top of that you could consider getting a flagship with the ability to prevent an enemy ship from phasejumping. (Allows you to quickly gank that battleship :)) I don't have much experience playing the AI though since I find the game a lot more enjoyable in multiplayer so that'

2 Replies 8,793 Views

I'm actually amused about how my "user action" is usually 5x - 10x more than that of other players. (You can check it after a game, it's basically the amount of clicks you make.) Perhaps it's not entirely Maybe people just need to play it faster? ;) If you manage multiple things at the same time (thus making more clicks), you'll probably find yourself progressing faster into the game and games might take less long! It's probably less important in Sins than in other 'RTS' g

243 Replies 290,310 Views

I've had it take over 30 seconds before they actually launched. I'm guessing it might have something to do with the bidding that is going on, when there's a large amount of bidding happening, I think the pirates hold off a little, the more cash the better ;).

6 Replies 6,584 Views

I'm hoping you can get the death star to blow up planets ;).

1,324 Replies 1,498,947 Views